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Current take on GWM/SS
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<blockquote data-quote="DaveDash" data-source="post: 6643509" data-attributes="member: 6786202"><p>Rulings not rules is not a universal truth. Not like 1+1=2. It's an assumption, not a rule.</p><p></p><p>D&D combat is a board game and it's quite popular to play it as such, in fact, the last two versions of D&D the preferred method of combat was playing it like a board game. D&Ds combat roots are also a board game.</p><p></p><p>This is where the disconnect is in your mind.</p><p></p><p>Players cannot be at fault for their ignorance of a design flaw. Your post makes no sense. If SS + Xbow Expert are fine then they would never cause issues that require a change in player behavior. </p><p>If you've come to that point, you've encountered a game design issue. </p><p></p><p>What happens next could potentially be a player issue - how they choose to proceed - but what lead to this was most certainly a design flaw in the system.</p><p></p><p>It's not like these issues are apparent on your first play through upon character creation. It's only with experience and when you start stacking things like Bless that this becomes an issue. To stop using the feats is acknowledgement that the feats are an issue and you've house ruled them de facto.</p></blockquote><p></p>
[QUOTE="DaveDash, post: 6643509, member: 6786202"] Rulings not rules is not a universal truth. Not like 1+1=2. It's an assumption, not a rule. D&D combat is a board game and it's quite popular to play it as such, in fact, the last two versions of D&D the preferred method of combat was playing it like a board game. D&Ds combat roots are also a board game. This is where the disconnect is in your mind. Players cannot be at fault for their ignorance of a design flaw. Your post makes no sense. If SS + Xbow Expert are fine then they would never cause issues that require a change in player behavior. If you've come to that point, you've encountered a game design issue. What happens next could potentially be a player issue - how they choose to proceed - but what lead to this was most certainly a design flaw in the system. It's not like these issues are apparent on your first play through upon character creation. It's only with experience and when you start stacking things like Bless that this becomes an issue. To stop using the feats is acknowledgement that the feats are an issue and you've house ruled them de facto. [/QUOTE]
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