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General Tabletop Discussion
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Current take on GWM/SS
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<blockquote data-quote="Minigiant" data-source="post: 6643522" data-attributes="member: 63508"><p>Well I don't see any increases on the fighter subclass levels. Granted only the champion is easy to gauge. The BM and EK would require assumptions. Added in, fighter would probably get ahead and stay there. This isn't counting the 2 + 1/level extra HP, the extra AS (which will probably go to Con for +1/level hp), higher AC, self heal and nova.</p><p></p><p>The rogue has mostly noncombat subclasses. Their default weapon defense is a bonus action Disengage which lower damage. Their second weapon defense is Uncanny Dodge. Third is Elusive.</p><p></p><p>You don't bring a rogue for damage. You bring a rogue for skills and see the damage as a nice bonus. This isn't a 3e/4e rogue. This is a pre3e rogue.</p><p></p><p></p><p></p><p>A striker is a just a term for a character who deal high damage and is moderately hard to kill while doing so.</p><p></p><p>By default before feats and MCing, heavy weapon warriors, two weapon warriors, archer warriors, lance warriors, warlocks, and blaster mages are strikers. They have the tools to deal damage and mitigate damage at the same time.</p><p></p><p></p><p>The problem with feats is the TWF one sucks.</p><p></p><p>The problem with Multiclassing is you have to take 5 levels of fighter or ranger and 5+ levels of rogue to make it not suck.</p><p></p><p>The issue is the design team's hate of TWF. This is because TWF was far away overpowered for a long time in the playtest they were too cautious withe the options. </p><p></p><p>TWF is fine with no options. The options for it however suck.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 6643522, member: 63508"] Well I don't see any increases on the fighter subclass levels. Granted only the champion is easy to gauge. The BM and EK would require assumptions. Added in, fighter would probably get ahead and stay there. This isn't counting the 2 + 1/level extra HP, the extra AS (which will probably go to Con for +1/level hp), higher AC, self heal and nova. The rogue has mostly noncombat subclasses. Their default weapon defense is a bonus action Disengage which lower damage. Their second weapon defense is Uncanny Dodge. Third is Elusive. You don't bring a rogue for damage. You bring a rogue for skills and see the damage as a nice bonus. This isn't a 3e/4e rogue. This is a pre3e rogue. A striker is a just a term for a character who deal high damage and is moderately hard to kill while doing so. By default before feats and MCing, heavy weapon warriors, two weapon warriors, archer warriors, lance warriors, warlocks, and blaster mages are strikers. They have the tools to deal damage and mitigate damage at the same time. The problem with feats is the TWF one sucks. The problem with Multiclassing is you have to take 5 levels of fighter or ranger and 5+ levels of rogue to make it not suck. The issue is the design team's hate of TWF. This is because TWF was far away overpowered for a long time in the playtest they were too cautious withe the options. TWF is fine with no options. The options for it however suck. [/QUOTE]
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