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<blockquote data-quote="DaveDash" data-source="post: 6643524" data-attributes="member: 6786202"><p>Your group clearly doesnt put as much emphasis on the combat pillar of play.</p><p></p><p>The only groups I've really encountered like yours are those on the forums, where you run into hard core roleplayers who want to really escape reality and dive into a new world.</p><p></p><p>Not everyone plays D&D like that, and combat is a mini game within all that. Many players (like the Sorc guy in my group) only play the game for that pillar, and if that pillar is not living up to their expectations because of design flaws in the game, without house ruling there's no other way out of it.</p><p></p><p>Your frame of reference is so heavily invested in this idea of "rulings" and "story" and all three pillars of the game, you have a disconnect when it comes to the fact that some people just like combat, big damage numbers, and a more of a board game (or CRPG) experiance with a little more choice and immersion.</p><p></p><p>For those groups having feats that throw the balance way off (and a 40%-200% increase in damage based on various factors is a huge difference) these feats are going to be a problem. Also for DMs who don't have the time, skill, or ability to modify encounters to tackle these feats.</p><p></p><p>One "mantra" of D&D 5e is bounded accuracy. These feats combined with bless break that matra. That is a design flaw.</p></blockquote><p></p>
[QUOTE="DaveDash, post: 6643524, member: 6786202"] Your group clearly doesnt put as much emphasis on the combat pillar of play. The only groups I've really encountered like yours are those on the forums, where you run into hard core roleplayers who want to really escape reality and dive into a new world. Not everyone plays D&D like that, and combat is a mini game within all that. Many players (like the Sorc guy in my group) only play the game for that pillar, and if that pillar is not living up to their expectations because of design flaws in the game, without house ruling there's no other way out of it. Your frame of reference is so heavily invested in this idea of "rulings" and "story" and all three pillars of the game, you have a disconnect when it comes to the fact that some people just like combat, big damage numbers, and a more of a board game (or CRPG) experiance with a little more choice and immersion. For those groups having feats that throw the balance way off (and a 40%-200% increase in damage based on various factors is a huge difference) these feats are going to be a problem. Also for DMs who don't have the time, skill, or ability to modify encounters to tackle these feats. One "mantra" of D&D 5e is bounded accuracy. These feats combined with bless break that matra. That is a design flaw. [/QUOTE]
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