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Current take on GWM/SS
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<blockquote data-quote="DaveDash" data-source="post: 6643638" data-attributes="member: 6786202"><p>They don't have to be perfectly equal but there are expectations from other systems where this is true.</p><p></p><p>It's hard finding D&D players here and I have to attract them from other things that compete with D&D for time like MMOs.</p><p></p><p>If they want to play the glass cannon Sorcerer that works well in their MMO, then find a Crossbow Expert Fighter can do more damage than them at will at worst, or 1/short rest at best, their expectations are not going to be met, and they will go back to playing their MMO if the DM doesnt step in and house rule.</p><p></p><p>That's not an arbitrary example either, I do play with people like this, with these very valid expectations from other game systems.</p><p></p><p>The designers obviously took great care in ensuring the game was balanced, and many feats are. It's not surprising some slipped through the cracks. When one class using a combination that's easily achievable starts to completely outshine all other options the game is less for it, even if you don't care about balance, you're limiting options.</p><p></p><p>Not everyone likes to play with self imposed limits to make up for design flaws.</p><p></p><p>When it comes to damage I don't have a huge issue with it regardless - although I'd keep an eye on it if I had say a Sorcerer in my group who wanted to be a DPR king and a Crossbow Expert Fighter.</p><p>My main beef with the combination is it creates a very powerful character with a lot of strengths and very few weaknesses. Amazing ranged DPR, great AC with EK, great hitpoints, and the ability to tank.</p><p>Any time you have something in game which can create a character with very few weaknesses you have a design flaw. Much like 3e multi-classing which thank god they fixed for 5e.</p></blockquote><p></p>
[QUOTE="DaveDash, post: 6643638, member: 6786202"] They don't have to be perfectly equal but there are expectations from other systems where this is true. It's hard finding D&D players here and I have to attract them from other things that compete with D&D for time like MMOs. If they want to play the glass cannon Sorcerer that works well in their MMO, then find a Crossbow Expert Fighter can do more damage than them at will at worst, or 1/short rest at best, their expectations are not going to be met, and they will go back to playing their MMO if the DM doesnt step in and house rule. That's not an arbitrary example either, I do play with people like this, with these very valid expectations from other game systems. The designers obviously took great care in ensuring the game was balanced, and many feats are. It's not surprising some slipped through the cracks. When one class using a combination that's easily achievable starts to completely outshine all other options the game is less for it, even if you don't care about balance, you're limiting options. Not everyone likes to play with self imposed limits to make up for design flaws. When it comes to damage I don't have a huge issue with it regardless - although I'd keep an eye on it if I had say a Sorcerer in my group who wanted to be a DPR king and a Crossbow Expert Fighter. My main beef with the combination is it creates a very powerful character with a lot of strengths and very few weaknesses. Amazing ranged DPR, great AC with EK, great hitpoints, and the ability to tank. Any time you have something in game which can create a character with very few weaknesses you have a design flaw. Much like 3e multi-classing which thank god they fixed for 5e. [/QUOTE]
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