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Current take on GWM/SS
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<blockquote data-quote="KarinsDad" data-source="post: 6643993" data-attributes="member: 2011"><p>No, it's a design flaw because it breaks the design paradigm and the math backs that up. Nearly every damage boost in the game system (Hex, Hunter's Mark, Sneak Attack, Colossus Slayer, Giant Killer, Horde Breaker, etc., etc., etc.) are either once per turn or once per round. Even things like casting spells. Once per round (plus potentially an extra cantrip).</p><p></p><p>This is how the game is designed. I cannot help it if you cannot see this. For people who do various types of design for a living, it's obvious. The game designers went out of their way to prevent abuse by limiting frequency. Remember the 3E Haste issue. It opened up a HUGE can of worms. WotC learned from that.</p><p></p><p>And many posters here understand it. This is an exploitable design anomaly. Pretending that "it's a people problem, not a design problem" doesn't make it so for many people's tables.</p><p></p><p>Sorry, but WotC dropped the ball on this one. And, that's ok. You can play it your way at your table. I can fix it at mine. I prefer to fix what I perceive as flawed game elements, not flawed players. This is not a player problem. Saying that the only ones who have a problem with it are tables who don't use all three pillars is totally inaccurate and rude.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6643993, member: 2011"] No, it's a design flaw because it breaks the design paradigm and the math backs that up. Nearly every damage boost in the game system (Hex, Hunter's Mark, Sneak Attack, Colossus Slayer, Giant Killer, Horde Breaker, etc., etc., etc.) are either once per turn or once per round. Even things like casting spells. Once per round (plus potentially an extra cantrip). This is how the game is designed. I cannot help it if you cannot see this. For people who do various types of design for a living, it's obvious. The game designers went out of their way to prevent abuse by limiting frequency. Remember the 3E Haste issue. It opened up a HUGE can of worms. WotC learned from that. And many posters here understand it. This is an exploitable design anomaly. Pretending that "it's a people problem, not a design problem" doesn't make it so for many people's tables. Sorry, but WotC dropped the ball on this one. And, that's ok. You can play it your way at your table. I can fix it at mine. I prefer to fix what I perceive as flawed game elements, not flawed players. This is not a player problem. Saying that the only ones who have a problem with it are tables who don't use all three pillars is totally inaccurate and rude. [/QUOTE]
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