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Current take on GWM/SS
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<blockquote data-quote="Hussar" data-source="post: 6644418" data-attributes="member: 22779"><p>I know this was just an autocorrect fail, but, it made me giggle. It's just so smurfy. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p> [MENTION=6786202]DaveDash[/MENTION] - you talk about players doing this by 8th level. Do you really think it's so obvious that a player will stumble onto this accidentally by 8th level? I mean, you had to take very specific classes, specific feats, specific races, and then you had to have at least one other player at the table enabling you - blessing/buffing every single combat - in order to see this happening at a table.</p><p></p><p>I'd argue that this is not something you're going to randomly stumble onto. If your party lacks a cleric, then most of the problems vanish. If your party lacks a cleric player who's willing to give up his first action in every encounter to cast Bless, then this problem goes away. If your party lacks a cleric player who is willing to stay out of combat, or is willing to burn significant character resources increasing his Concentration check as high as possible, the issue isn't going to appear. After all, it's GWF/SS in combination with buffs that is the issue. GWF/SS without buffs is largely not a problem at all.</p><p></p><p>From the way I see, you need at least two players to pull this off, and quite possibly three. That's going to tend to limit the issue significantly. Sure, that druid might be casting Faerie Fire, but then again, he might be wild shaped and getting beaten like a piñata, thus failing a concentration check pretty early. </p><p></p><p>In ranged combat, don't any of your opponents simply drop prone? Poof, advantage goes away. Costs the baddies half their movement, true, but, it is going to greatly limit the ranged combatants. Or, again, fight in the dark/at night. Now you have a 60 foot range limit - baddies get into melee range in one round. Everyone's insisting on humans to get that feat, which means you're limited to light sources - a huge disadvantage. Or, use dungeon crawls/indoor settings/forests/swamps and reduce combat range significantly. Why are the archers able to avoid melee combat all the time? I would think that investing everything into ranged combat would be a pretty big weakness as soon as you're in melee - disadvantage on attacks, no shield. </p><p></p><p>See, again, this is my problem with the anecdotal evidence and simple DPR analysis. The former only highlights your own personal campaign. If you are having issues, but another DM is not, that doesn't mean that there are systemic issues, simply that the way that you are playing <em>may</em> be a contributing factor. The latter lacks a lot of the variables that occur at a D&D table. </p><p></p><p>Look, I'm not saying for absolute sure that there is no issue. I can see where you are coming from. There may be an issue here. My point is, that I find the data to be somewhat inconclusive. By the same token, simply stripping out those two feats, or dropping the bless spell seems to be the simplest fix for tables that are having issues.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6644418, member: 22779"] I know this was just an autocorrect fail, but, it made me giggle. It's just so smurfy. :D [MENTION=6786202]DaveDash[/MENTION] - you talk about players doing this by 8th level. Do you really think it's so obvious that a player will stumble onto this accidentally by 8th level? I mean, you had to take very specific classes, specific feats, specific races, and then you had to have at least one other player at the table enabling you - blessing/buffing every single combat - in order to see this happening at a table. I'd argue that this is not something you're going to randomly stumble onto. If your party lacks a cleric, then most of the problems vanish. If your party lacks a cleric player who's willing to give up his first action in every encounter to cast Bless, then this problem goes away. If your party lacks a cleric player who is willing to stay out of combat, or is willing to burn significant character resources increasing his Concentration check as high as possible, the issue isn't going to appear. After all, it's GWF/SS in combination with buffs that is the issue. GWF/SS without buffs is largely not a problem at all. From the way I see, you need at least two players to pull this off, and quite possibly three. That's going to tend to limit the issue significantly. Sure, that druid might be casting Faerie Fire, but then again, he might be wild shaped and getting beaten like a piñata, thus failing a concentration check pretty early. In ranged combat, don't any of your opponents simply drop prone? Poof, advantage goes away. Costs the baddies half their movement, true, but, it is going to greatly limit the ranged combatants. Or, again, fight in the dark/at night. Now you have a 60 foot range limit - baddies get into melee range in one round. Everyone's insisting on humans to get that feat, which means you're limited to light sources - a huge disadvantage. Or, use dungeon crawls/indoor settings/forests/swamps and reduce combat range significantly. Why are the archers able to avoid melee combat all the time? I would think that investing everything into ranged combat would be a pretty big weakness as soon as you're in melee - disadvantage on attacks, no shield. See, again, this is my problem with the anecdotal evidence and simple DPR analysis. The former only highlights your own personal campaign. If you are having issues, but another DM is not, that doesn't mean that there are systemic issues, simply that the way that you are playing [i]may[/i] be a contributing factor. The latter lacks a lot of the variables that occur at a D&D table. Look, I'm not saying for absolute sure that there is no issue. I can see where you are coming from. There may be an issue here. My point is, that I find the data to be somewhat inconclusive. By the same token, simply stripping out those two feats, or dropping the bless spell seems to be the simplest fix for tables that are having issues. [/QUOTE]
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