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Current take on GWM/SS
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<blockquote data-quote="DaveDash" data-source="post: 6644438" data-attributes="member: 6786202"><p>A new player could have easily read about it on a guide and gone for that combination, and a new DM is unaware of the potential effects.</p><p></p><p>I never knew how ridiculous this feat combination was until I saw it in action. I never knew the potential power level and difficultly of dealing with such a character in combat until I started play testing it myself.</p><p></p><p>Even without Bless, it still makes this a potentially trouble some combination, but Bless just makes it "no contest". Throw in magic weapons such as what you can get from LMoP or what have you and you don't even really need a Cleric for this to be a problem. </p><p></p><p>Even if you look at pure maths which have been posted a couple of times in this thread the data is very conclusive. You can gain a VERY good damage boost in unfavourable conditions and then absurd damage boosts when you can stack odds in your favour, which most groups I know of WILL do. I play two Clerics and I'm more than happy to be a Bless bot then go in and dodge because it's simple so effective.</p><p></p><p>I've played a crossbow expert guy in heavy armour. He just got up in peoples faces all the time. He really didn't care about losing movement because he ignores cover penalties and can shoot the size of most battle maps. Dropping prone would do no good against him, especially if the Barbarian is in their face anyway.</p><p></p><p>You've never really seen how game breaking this combination can be in action. It may not be an issue - that's not the point - its completely out of whack with almost everything else in the game.</p><p></p><p>Admitting that this combination is fine is OK, but its basically 3rd Edition MCing all over again. You're creating a character that can really have few weaknesses and can over shadow other members of the party. Do you like 3e multi classing?</p><p></p><p>Curiously why do you think the designers tried to put an end to the level dip in 5e?</p></blockquote><p></p>
[QUOTE="DaveDash, post: 6644438, member: 6786202"] A new player could have easily read about it on a guide and gone for that combination, and a new DM is unaware of the potential effects. I never knew how ridiculous this feat combination was until I saw it in action. I never knew the potential power level and difficultly of dealing with such a character in combat until I started play testing it myself. Even without Bless, it still makes this a potentially trouble some combination, but Bless just makes it "no contest". Throw in magic weapons such as what you can get from LMoP or what have you and you don't even really need a Cleric for this to be a problem. Even if you look at pure maths which have been posted a couple of times in this thread the data is very conclusive. You can gain a VERY good damage boost in unfavourable conditions and then absurd damage boosts when you can stack odds in your favour, which most groups I know of WILL do. I play two Clerics and I'm more than happy to be a Bless bot then go in and dodge because it's simple so effective. I've played a crossbow expert guy in heavy armour. He just got up in peoples faces all the time. He really didn't care about losing movement because he ignores cover penalties and can shoot the size of most battle maps. Dropping prone would do no good against him, especially if the Barbarian is in their face anyway. You've never really seen how game breaking this combination can be in action. It may not be an issue - that's not the point - its completely out of whack with almost everything else in the game. Admitting that this combination is fine is OK, but its basically 3rd Edition MCing all over again. You're creating a character that can really have few weaknesses and can over shadow other members of the party. Do you like 3e multi classing? Curiously why do you think the designers tried to put an end to the level dip in 5e? [/QUOTE]
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