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Current take on GWM/SS
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<blockquote data-quote="DaveDash" data-source="post: 6644645" data-attributes="member: 6786202"><p>It has nothing to do with that.</p><p></p><p>There have been examples posted by users on this forum where groups have decided to wrap up campaigns and start again, because these feats in question ruined the enjoyment for the DM and other players. </p><p></p><p>There are no problem players in that instance because they all worked together to come to an outcome together, but there are problems with the game design which caused negative impressions for all involved on their first play-through of D&D 5e. So what if they don't approach the game the same way as you do? I don't think that many people do! The fact that *you* don't have an issue doesn't mean other people won't have issues - and that is a design flaw. </p><p>For the same reason Fighters can't shoot fireballs out their eyes at will because that would break core design assumptions in the game, these combinations do the same thing.</p><p></p><p>Not everyone *knows* everything about the game on character creation, they don't know all the rules, and the DM certainly isn't some rules god at every table knows how everything will play out 10+ levels from now.</p><p></p><p>The entire argument "Just do this" - "Just do that" as the DM also completely ignores the fact that many of us are very time poor DM's with kids and such, and don't really have the time or energy to modify ever single encounter to make up for a poor design decision in the game vs just house ruling the feats and being done with it.</p></blockquote><p></p>
[QUOTE="DaveDash, post: 6644645, member: 6786202"] It has nothing to do with that. There have been examples posted by users on this forum where groups have decided to wrap up campaigns and start again, because these feats in question ruined the enjoyment for the DM and other players. There are no problem players in that instance because they all worked together to come to an outcome together, but there are problems with the game design which caused negative impressions for all involved on their first play-through of D&D 5e. So what if they don't approach the game the same way as you do? I don't think that many people do! The fact that *you* don't have an issue doesn't mean other people won't have issues - and that is a design flaw. For the same reason Fighters can't shoot fireballs out their eyes at will because that would break core design assumptions in the game, these combinations do the same thing. Not everyone *knows* everything about the game on character creation, they don't know all the rules, and the DM certainly isn't some rules god at every table knows how everything will play out 10+ levels from now. The entire argument "Just do this" - "Just do that" as the DM also completely ignores the fact that many of us are very time poor DM's with kids and such, and don't really have the time or energy to modify ever single encounter to make up for a poor design decision in the game vs just house ruling the feats and being done with it. [/QUOTE]
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