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General Tabletop Discussion
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Current take on GWM/SS
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<blockquote data-quote="Ashkelon" data-source="post: 6645345" data-attributes="member: 6774887"><p>Honest question here?</p><p></p><p>Why do you want to keep those feats as is? Why do you think a feat that grants a 25% increase to DPR is good for the game?</p><p></p><p>I will freely admit that I am an optimizer. I primarily play weapon using classes. I would be glad for a change to these grass though. Because of these feats, any time I play with non-optimizes, I make their game experience worse. I come in with my level 5 Barb doing 35 DPR and their dual wielding beast master ranger is dealing a whole 15 and they feel incompetent. I can't not take GWM (especially as a Barb). The feat is simply too good to pass up. I would be stupid to not take it. So, instead of having a feat, my barbarian basically has GWM as a class feature. And so does my fighter. And any archer I make has Sharpshooter. It is boring. The feats are so potent that basically any weapon using character I make will take one. There isn't even a choice for when to use the feats either. I can mindlessly choose to take a -5 to hit and basically always deal more DPR. </p><p></p><p>It's like expertise feats in 4e. GWM feels like a feat tax. If the designers wanted the baseline DPR to be the number that you arrive at with GWM, I'd rather there have simply been the option to make an all out attack, available for everyone, that is -5 to hit for +10 damage. Now, I have to spend a feat to reach that top end of DPR. That means one less feat I could have chosen for actual fun. Blech.</p></blockquote><p></p>
[QUOTE="Ashkelon, post: 6645345, member: 6774887"] Honest question here? Why do you want to keep those feats as is? Why do you think a feat that grants a 25% increase to DPR is good for the game? I will freely admit that I am an optimizer. I primarily play weapon using classes. I would be glad for a change to these grass though. Because of these feats, any time I play with non-optimizes, I make their game experience worse. I come in with my level 5 Barb doing 35 DPR and their dual wielding beast master ranger is dealing a whole 15 and they feel incompetent. I can't not take GWM (especially as a Barb). The feat is simply too good to pass up. I would be stupid to not take it. So, instead of having a feat, my barbarian basically has GWM as a class feature. And so does my fighter. And any archer I make has Sharpshooter. It is boring. The feats are so potent that basically any weapon using character I make will take one. There isn't even a choice for when to use the feats either. I can mindlessly choose to take a -5 to hit and basically always deal more DPR. It's like expertise feats in 4e. GWM feels like a feat tax. If the designers wanted the baseline DPR to be the number that you arrive at with GWM, I'd rather there have simply been the option to make an all out attack, available for everyone, that is -5 to hit for +10 damage. Now, I have to spend a feat to reach that top end of DPR. That means one less feat I could have chosen for actual fun. Blech. [/QUOTE]
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