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Current take on GWM/SS
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<blockquote data-quote="Minigiant" data-source="post: 6646197" data-attributes="member: 63508"><p>I never said 7 BBEG encounters.</p><p>I said 1 BBEG and 31,500 more XP of encounters.</p><p></p><p>I have not problem with fighters outclassing other classing in fighting however. They are called fighters. The class itself is 90% Combat, 9% exploration, 1% social. They can't do anything but fight really due to how they are built. So if they didn't outclass others in killing and living to tell the tale, it would be unbalanced and fighters would be garbage like in 3rd. I personally don't like the ratio of the pillars the fighter has but that's personal. It is not a balance issue. </p><p></p><p></p><p>What about the other players?</p><p></p><p>If the players can use option to boost their characters, the DM must do the same if they want the same level of challenge. It is basic common sense. </p><p></p><p>If the DM allows feats and the players use the feats to gain power, the DM should adjust their monsters.</p><p>You can house rule the feats but that is the lazy route. The DMG shows you the game's assumptions and DMs should use these to adjust the game.</p><p>There's nothing wrong with being lazy. People don't always have the time. But house ruling the feats before using the tools given is lazy. It's not wrong but it is lazy.</p><p></p><p>It's like running 3rd or Pathfinder and knowing your players are not taking the joke feats and junk feats. An irresponsible DM, doesn't swap out all those Toughness feats on the monsters.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 6646197, member: 63508"] I never said 7 BBEG encounters. I said 1 BBEG and 31,500 more XP of encounters. I have not problem with fighters outclassing other classing in fighting however. They are called fighters. The class itself is 90% Combat, 9% exploration, 1% social. They can't do anything but fight really due to how they are built. So if they didn't outclass others in killing and living to tell the tale, it would be unbalanced and fighters would be garbage like in 3rd. I personally don't like the ratio of the pillars the fighter has but that's personal. It is not a balance issue. What about the other players? If the players can use option to boost their characters, the DM must do the same if they want the same level of challenge. It is basic common sense. If the DM allows feats and the players use the feats to gain power, the DM should adjust their monsters. You can house rule the feats but that is the lazy route. The DMG shows you the game's assumptions and DMs should use these to adjust the game. There's nothing wrong with being lazy. People don't always have the time. But house ruling the feats before using the tools given is lazy. It's not wrong but it is lazy. It's like running 3rd or Pathfinder and knowing your players are not taking the joke feats and junk feats. An irresponsible DM, doesn't swap out all those Toughness feats on the monsters. [/QUOTE]
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