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Current take on GWM/SS
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6646326" data-attributes="member: 6787650"><p>IMHO, if your epic fights are circumvented by 300 HP of damage, they weren't very epic in the first place. My idea of an epic fight is multidimensional, not straightforward: I previously mentioned tyrant ships full of two dozen beholders and an ancient red dragon Dragon Sorcerer 19 (with minions from Gate + Planar Binding (via Wish)). Both of these are scenarios that will wipe the party completely out if they simply approach it as "a fight" using their usual tactics. Any hope of victory needs to involve scouting, planning, fighting, and then adapting on the fly to all the ways the enemies just messed up your plan. If you get the dragon down from 546 to 300 HP, guess what? he's going to bonus action Dimension Door away, rest up for an hour, and come back at you with full HP and a completely new approach. (This makes it worthwhile to burn his Legendary Resistances if you can, since they aren't restored on a short rest.) So the PCs had better have a completely new approach of their own.</p><p></p><p>I just can't get behind the idea of an epic fight which consists of nothing but rolling dice for paladin smite damage/sharpshooting/Meteor Swarm/etc. on a non-mobile, unintelligent, beefy sack of 450 HP which sits there trying to bite/claw/claw you each round. That's not an epic fight, it's just housecleaning.</p><p></p><p>This is also why Rise of Tiamat was just awful.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6646326, member: 6787650"] IMHO, if your epic fights are circumvented by 300 HP of damage, they weren't very epic in the first place. My idea of an epic fight is multidimensional, not straightforward: I previously mentioned tyrant ships full of two dozen beholders and an ancient red dragon Dragon Sorcerer 19 (with minions from Gate + Planar Binding (via Wish)). Both of these are scenarios that will wipe the party completely out if they simply approach it as "a fight" using their usual tactics. Any hope of victory needs to involve scouting, planning, fighting, and then adapting on the fly to all the ways the enemies just messed up your plan. If you get the dragon down from 546 to 300 HP, guess what? he's going to bonus action Dimension Door away, rest up for an hour, and come back at you with full HP and a completely new approach. (This makes it worthwhile to burn his Legendary Resistances if you can, since they aren't restored on a short rest.) So the PCs had better have a completely new approach of their own. I just can't get behind the idea of an epic fight which consists of nothing but rolling dice for paladin smite damage/sharpshooting/Meteor Swarm/etc. on a non-mobile, unintelligent, beefy sack of 450 HP which sits there trying to bite/claw/claw you each round. That's not an epic fight, it's just housecleaning. This is also why Rise of Tiamat was just awful. [/QUOTE]
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