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General Tabletop Discussion
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Current take on GWM/SS
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<blockquote data-quote="aramis erak" data-source="post: 6646487" data-attributes="member: 6779310"><p>100 dpr? fireball does on average 28 points, and is often going to hit 4+ targets. If he's the first to spot them, and they're a unit in formation, he can hit upwards of 20 of them... 3rd level spell.</p><p>Lightning bolt is less effective due to line instead of sphere, but also somewhat easier to avoid allies with, and can, if your buddies can line them up for you, hit 3+ per casting as well.</p><p>Stinking cloud</p><p>Ice Storm 2d8+4d6=average 23 damage, max 40, to a 20' radius.</p><p></p><p>Cantrips do double at this level...</p><p>Sorcerer: Fire bolt 2d10, empowered, averages 13.5 or so , quickened allows it twice, and it can be twinned each time so average damage for 2 rounds is 52 per round. Assuming a fire type matching, and the expected +5 Cha (because of Cha 16 base, +2 from race, +2 from 4th level attribute +2), this adds another 20 DPR... and a maximum of 100. Max of 50 DPR to single target.</p><p></p><p>let's see, fighter, GWM, +5 from STR/DEX, 2 attacks, and GWFS...</p><p>maximum damage including crits: 31 per attack without GWM. 41 per attack with it.</p><p>Average damage including crits: around 13 per attack, for 23 per attack with GWM....</p><p>but the average hit rate isn't so good. Bonus to hit is only +7 or so. </p><p></p><p>GWM doesn't cross your stated line. Spellcasters can, unless you don't ever allow your monsters to be closer than 20' apart.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 6646487, member: 6779310"] 100 dpr? fireball does on average 28 points, and is often going to hit 4+ targets. If he's the first to spot them, and they're a unit in formation, he can hit upwards of 20 of them... 3rd level spell. Lightning bolt is less effective due to line instead of sphere, but also somewhat easier to avoid allies with, and can, if your buddies can line them up for you, hit 3+ per casting as well. Stinking cloud Ice Storm 2d8+4d6=average 23 damage, max 40, to a 20' radius. Cantrips do double at this level... Sorcerer: Fire bolt 2d10, empowered, averages 13.5 or so , quickened allows it twice, and it can be twinned each time so average damage for 2 rounds is 52 per round. Assuming a fire type matching, and the expected +5 Cha (because of Cha 16 base, +2 from race, +2 from 4th level attribute +2), this adds another 20 DPR... and a maximum of 100. Max of 50 DPR to single target. let's see, fighter, GWM, +5 from STR/DEX, 2 attacks, and GWFS... maximum damage including crits: 31 per attack without GWM. 41 per attack with it. Average damage including crits: around 13 per attack, for 23 per attack with GWM.... but the average hit rate isn't so good. Bonus to hit is only +7 or so. GWM doesn't cross your stated line. Spellcasters can, unless you don't ever allow your monsters to be closer than 20' apart. [/QUOTE]
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