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Current take on GWM/SS
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<blockquote data-quote="Minigiant" data-source="post: 6646652" data-attributes="member: 63508"><p>At the table where I play, my ranger applies the poison in battle as a action. If we get surprise, I do it then. The DM limits everyone to 6 vials/flasks on person and all mine are poison for conjured snakes. The wizard and my ranger <em>conjure</em>, <em>sleep</em>, and milk 8 snakes a day on downtime and I heal on myself if I fail. We averaged it to 2 doses a day with me poisoning myself every day. We had a year downtime and the wizard's lab has over 300 doses of serpents poison in his refrigerated vault. We got attacked once in the middle but having half the party fight while the other does nothing isn't a great idea.</p><p></p><p>At the table I DM, my player "own" a wyvern. They opt to milk her rarely.</p><p></p><p></p><p></p><p>Well skill monkey isn't a 4e role. Rogues were forced in the 4e striker role in that edition. Rogues were traditionally skill monkeys who can do a bit of striking. They went back to their traditional role in 5th.</p><p></p><p>Fighters are straight up striker in 5th as default as the only other role they have access to by default is defender via Protection style or leader via battlemaster or controller via EK. Therefore a fighter has to deal more damage than a rogue as a rogue has 2 roles by default and fighters only 1. </p><p></p><p>And that's why I'm fine with it. If you keep fighters and rogues too close in damage, you might inadvertently make fighters weak rogues.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 6646652, member: 63508"] At the table where I play, my ranger applies the poison in battle as a action. If we get surprise, I do it then. The DM limits everyone to 6 vials/flasks on person and all mine are poison for conjured snakes. The wizard and my ranger [I]conjure[/I], [I]sleep[/I], and milk 8 snakes a day on downtime and I heal on myself if I fail. We averaged it to 2 doses a day with me poisoning myself every day. We had a year downtime and the wizard's lab has over 300 doses of serpents poison in his refrigerated vault. We got attacked once in the middle but having half the party fight while the other does nothing isn't a great idea. At the table I DM, my player "own" a wyvern. They opt to milk her rarely. Well skill monkey isn't a 4e role. Rogues were forced in the 4e striker role in that edition. Rogues were traditionally skill monkeys who can do a bit of striking. They went back to their traditional role in 5th. Fighters are straight up striker in 5th as default as the only other role they have access to by default is defender via Protection style or leader via battlemaster or controller via EK. Therefore a fighter has to deal more damage than a rogue as a rogue has 2 roles by default and fighters only 1. And that's why I'm fine with it. If you keep fighters and rogues too close in damage, you might inadvertently make fighters weak rogues. [/QUOTE]
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