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General Tabletop Discussion
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Current take on GWM/SS
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<blockquote data-quote="KarinsDad" data-source="post: 6646883" data-attributes="member: 2011"><p>I think the main concern might be that your player(s) of the fighter is probably accustomed to this level of damage, so he might think that he is getting screwed over a bit. For a player who has not seen this mega-damage, he probably would not miss it.</p><p></p><p>But when I look at the damage comparison between a fighter and a rogue <a href="http://www.enworld.org/forum/showthread.php?458799-Current-take-on-GWM-SS/page28&p=6643474&viewfull=1#post6643474" target="_blank">here</a>, the fighter is slightly better damage-wise at most levels before any buffs or feats.</p><p></p><p>Once GWM comes into play, even for once per turn, the additional damage becomes obvious if just for the additional attack when a foe drops or the PC criticals.</p><p></p><p>The player of the fighter in our group is having a blast (GWM once per turn, Sentinel, and HWM at level 6). He just wades in and contributes heavily all of the time in combat. He gets more attacks than the other PCs, even the Paladin. He does more damage than the other PCs, even the Rogue. Out of combat, he's content to let the other players who do not shine as much in combat, shine. His PC is a BM, so he gets quite a few options and it is not always just the same attack.</p><p></p><p>There is no way that a fighter is underpowered with a once per turn modified GWM or SS feat. And of course, the reason to take a fighter is to fight. It's the schtick. It is not the schtick of the fighter to do 3x as much DPR as most other PCs. Otherwise, he would be underpowered if the DM does not allow the optional feats in the game system at all and I seriously doubt most people think this (because fighters would still get more ASIs and hence, slightly better saves and skills overall). As long as a fighter is doing about as much or more damage than the other melee PCs, he's doing his job.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6646883, member: 2011"] I think the main concern might be that your player(s) of the fighter is probably accustomed to this level of damage, so he might think that he is getting screwed over a bit. For a player who has not seen this mega-damage, he probably would not miss it. But when I look at the damage comparison between a fighter and a rogue [url=http://www.enworld.org/forum/showthread.php?458799-Current-take-on-GWM-SS/page28&p=6643474&viewfull=1#post6643474]here[/url], the fighter is slightly better damage-wise at most levels before any buffs or feats. Once GWM comes into play, even for once per turn, the additional damage becomes obvious if just for the additional attack when a foe drops or the PC criticals. The player of the fighter in our group is having a blast (GWM once per turn, Sentinel, and HWM at level 6). He just wades in and contributes heavily all of the time in combat. He gets more attacks than the other PCs, even the Paladin. He does more damage than the other PCs, even the Rogue. Out of combat, he's content to let the other players who do not shine as much in combat, shine. His PC is a BM, so he gets quite a few options and it is not always just the same attack. There is no way that a fighter is underpowered with a once per turn modified GWM or SS feat. And of course, the reason to take a fighter is to fight. It's the schtick. It is not the schtick of the fighter to do 3x as much DPR as most other PCs. Otherwise, he would be underpowered if the DM does not allow the optional feats in the game system at all and I seriously doubt most people think this (because fighters would still get more ASIs and hence, slightly better saves and skills overall). As long as a fighter is doing about as much or more damage than the other melee PCs, he's doing his job. [/QUOTE]
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