Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Current take on GWM/SS
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="KarinsDad" data-source="post: 6648467" data-attributes="member: 2011"><p>There is a certain amount of truth to what you say here. When one looks at the math for a 4th level Strength based PC with Str 16 and great weapon specialization, the DPR for +1/+1 is better at higher ACs than the DPR for -5/+10 (including the GWM extra attack for criticals).</p><p></p><p>[code]</p><p>AC, DPR +1/+1, DPR -5/+10, extra GWM DPR for downed foe (if critical did not happen)</p><p>10 10.90 12.76 0.58</p><p>11 10.28 11.64 0.53</p><p>12 9.67 10.52 0.48</p><p>13 9.05 9.40 0.43</p><p>14 8.43 8.28 0.37</p><p>15 7.82 7.16 0.32</p><p>16 7.20 6.04 0.27</p><p>17 6.58 4.92 0.22</p><p>18 5.97 3.80 0.17</p><p>19 5.35 2.68 0.12</p><p>20 4.73 1.56 0.07</p><p>[/code]</p><p></p><p>When one looks at this math straight up, AC 14 is more or less the break even point. +1/+1 does better at AC 15 and higher, -5/+10 does better at AC 13 and lower. AC 14 has a very slight edge towards using +1/+1, but it really depends on the situation.</p><p></p><p>However, this is a bit misleading.</p><p></p><p>A +1 magic weapon increases the break even point to almost AC 15 (it's not exactly a full move on the chart due to the extra damage).</p><p></p><p>Bless increases the break even point to above AC 16 (i.e. better to use -5/+10 at AC 16, better to use +1/+1 at AC 17).</p><p></p><p>Advantage increases the break even point to almost AC 19.</p><p></p><p>This is at level 4 when PCs have +2 proficiency to hit. Just going to level 5 moves the break even point to AC 15.</p><p></p><p></p><p>A +1 magic weapon at level 5 means that the break even point is almost AC 16. At level 5, PCs do not fight a lot of AC 17 and higher foes, and when they do, it's not too hard to get advantage or bonuses due to spells, Feinting, conditions, etc.</p><p></p><p>And, the melee PC is not required to used the -5/+10. Comparing the +1/+1 DPR with the DPR for having GWM without the -5/+10 (i.e. +0/+0 and using the critical extra attack feature only) at level 4 yields:</p><p></p><p>[code]</p><p>AC, DPR +1/+1, DPR GWM +0/+0, extra GWM DPR for downed foe (if critical did not happen)</p><p>10 10.90 11.45 0.45</p><p>11 10.28 10.80 0.42</p><p>12 9.67 10.15 0.40</p><p>13 9.05 9.50 0.37</p><p>14 8.43 8.86 0.34</p><p>15 7.82 8.21 0.32</p><p>16 7.20 7.56 0.29</p><p>17 6.58 6.91 0.26</p><p>18 5.97 6.27 0.24</p><p>19 5.35 5.62 0.21</p><p>20 4.73 4.97 0.18</p><p>[/code]</p><p></p><p>Straight up, getting the extra attack for a critical does more DPR than +1/+1. So obviously, the feat is more potent than +1/+1. Sure, +1/+1 does not use a bonus action once in a while and it gives a +1 to Athletics and Str saving throws, but this is white noise. The feat is obviously better without even using the -5/+10. And it is better at level 4/5 right out of the box. Eventually, most melee PCs will take the +1/+1 so at higher levels, a GWM PC with Str 20 is basically superior than a different feat PC with Str 20. No other feats give this level of leverage. With increases to "to hit", AC not keeping pace with proficiency, multiple attacks per round, and many more/better PC abilities/spells at higher levels, this only gets better and better.</p><p></p><p>The synergy of using the -5/+10 at optimal times and for multiple attacks per round combined with buffs is what makes the feat unbalanced. Not the straight up math comparison of +1/+1 vs. -5/+10. Your point is basically moot. It ignores the realities of when the -5/+10 will be used.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6648467, member: 2011"] There is a certain amount of truth to what you say here. When one looks at the math for a 4th level Strength based PC with Str 16 and great weapon specialization, the DPR for +1/+1 is better at higher ACs than the DPR for -5/+10 (including the GWM extra attack for criticals). [code] AC, DPR +1/+1, DPR -5/+10, extra GWM DPR for downed foe (if critical did not happen) 10 10.90 12.76 0.58 11 10.28 11.64 0.53 12 9.67 10.52 0.48 13 9.05 9.40 0.43 14 8.43 8.28 0.37 15 7.82 7.16 0.32 16 7.20 6.04 0.27 17 6.58 4.92 0.22 18 5.97 3.80 0.17 19 5.35 2.68 0.12 20 4.73 1.56 0.07 [/code] When one looks at this math straight up, AC 14 is more or less the break even point. +1/+1 does better at AC 15 and higher, -5/+10 does better at AC 13 and lower. AC 14 has a very slight edge towards using +1/+1, but it really depends on the situation. However, this is a bit misleading. A +1 magic weapon increases the break even point to almost AC 15 (it's not exactly a full move on the chart due to the extra damage). Bless increases the break even point to above AC 16 (i.e. better to use -5/+10 at AC 16, better to use +1/+1 at AC 17). Advantage increases the break even point to almost AC 19. This is at level 4 when PCs have +2 proficiency to hit. Just going to level 5 moves the break even point to AC 15. A +1 magic weapon at level 5 means that the break even point is almost AC 16. At level 5, PCs do not fight a lot of AC 17 and higher foes, and when they do, it's not too hard to get advantage or bonuses due to spells, Feinting, conditions, etc. And, the melee PC is not required to used the -5/+10. Comparing the +1/+1 DPR with the DPR for having GWM without the -5/+10 (i.e. +0/+0 and using the critical extra attack feature only) at level 4 yields: [code] AC, DPR +1/+1, DPR GWM +0/+0, extra GWM DPR for downed foe (if critical did not happen) 10 10.90 11.45 0.45 11 10.28 10.80 0.42 12 9.67 10.15 0.40 13 9.05 9.50 0.37 14 8.43 8.86 0.34 15 7.82 8.21 0.32 16 7.20 7.56 0.29 17 6.58 6.91 0.26 18 5.97 6.27 0.24 19 5.35 5.62 0.21 20 4.73 4.97 0.18 [/code] Straight up, getting the extra attack for a critical does more DPR than +1/+1. So obviously, the feat is more potent than +1/+1. Sure, +1/+1 does not use a bonus action once in a while and it gives a +1 to Athletics and Str saving throws, but this is white noise. The feat is obviously better without even using the -5/+10. And it is better at level 4/5 right out of the box. Eventually, most melee PCs will take the +1/+1 so at higher levels, a GWM PC with Str 20 is basically superior than a different feat PC with Str 20. No other feats give this level of leverage. With increases to "to hit", AC not keeping pace with proficiency, multiple attacks per round, and many more/better PC abilities/spells at higher levels, this only gets better and better. The synergy of using the -5/+10 at optimal times and for multiple attacks per round combined with buffs is what makes the feat unbalanced. Not the straight up math comparison of +1/+1 vs. -5/+10. Your point is basically moot. It ignores the realities of when the -5/+10 will be used. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Current take on GWM/SS
Top