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Current take on GWM/SS
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<blockquote data-quote="Celtavian" data-source="post: 6648595" data-attributes="member: 5834"><p>I haven't stated 5E is broken. I did not say that in any thread. Guys like you keep putting that down, yet that is your translation of any criticism of 5E GWM and Sharpshooter. Stop attributing it to me. I have explained extensively my problem with the feats and their effect on the game. </p><p></p><p>Yes. The math does support my claim. It's been proven by multiple people. No a stat doesn't equal it save over perhaps over a very long period of time. That is not how D&D battles run. You keep leaving out hit points of the creature and the fact fights are done in a certain number of rounds that creates finite set points in a statistical analysis, not DPR which occurs over a very long period of time. I very much understand how statistics works. That is why I don't focus on DPR. That number is obtained assuming hundreds of rounds of battle, not in spurts like D&D battles run. </p><p></p><p>I don't generate a statistical model for you because it is not worth my time. It is not as easy as the ones posted on these threads because I have stated many, many, many times the variations are immense and involve a lot of factors other than AC, attack roll, and the like. There are so many party variations, monster variations, and circumstantial variations as to make it impossible to show using a simple DPR analysis. That is what you keep using and it is inaccurate. </p><p></p><p>To toss your pathetic word back at you, if you want to keep your delusion going that it doesn't vastly boost damage in real game fights, have at it. Your groups are obviously different than mine. I have recorded data to support my claim.</p><p></p><p>Last, doesn't Adventurer's League end at level 12? Barely past the halfway point? Have you bothered to record data in a group using GWM in an optimal manner? Or are your groups jumping in and fighting as a group of individuals rather than a team? I'd love to see the circumstances you've deemed make these feats equal to a stat point.</p><p></p><p>Your statistical analysis looks at the feat absent party buffs? Are you serious? Sure, the feat looks fine with no buffs. It's abuse doesn't become apparently until the party starts focusing on maximizing the feat. Your math is never going to change the fact that the feat is gets better as the party focuses on its use. I'm going to wait. If you don't ever have problems with it, good for you. </p><p></p><p>I'll continue in these types of threads to list my experience with the feats as well as what I believe are the problems DMs and players should look out for. I'd appreciate that folks like you stop assuming I somehow said "5E is broken" because of these feats. I see them as one imbalanced, exploitable option in an otherwise very balanced game. DMs should keep an eye on the feats at their tables.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6648595, member: 5834"] I haven't stated 5E is broken. I did not say that in any thread. Guys like you keep putting that down, yet that is your translation of any criticism of 5E GWM and Sharpshooter. Stop attributing it to me. I have explained extensively my problem with the feats and their effect on the game. Yes. The math does support my claim. It's been proven by multiple people. No a stat doesn't equal it save over perhaps over a very long period of time. That is not how D&D battles run. You keep leaving out hit points of the creature and the fact fights are done in a certain number of rounds that creates finite set points in a statistical analysis, not DPR which occurs over a very long period of time. I very much understand how statistics works. That is why I don't focus on DPR. That number is obtained assuming hundreds of rounds of battle, not in spurts like D&D battles run. I don't generate a statistical model for you because it is not worth my time. It is not as easy as the ones posted on these threads because I have stated many, many, many times the variations are immense and involve a lot of factors other than AC, attack roll, and the like. There are so many party variations, monster variations, and circumstantial variations as to make it impossible to show using a simple DPR analysis. That is what you keep using and it is inaccurate. To toss your pathetic word back at you, if you want to keep your delusion going that it doesn't vastly boost damage in real game fights, have at it. Your groups are obviously different than mine. I have recorded data to support my claim. Last, doesn't Adventurer's League end at level 12? Barely past the halfway point? Have you bothered to record data in a group using GWM in an optimal manner? Or are your groups jumping in and fighting as a group of individuals rather than a team? I'd love to see the circumstances you've deemed make these feats equal to a stat point. Your statistical analysis looks at the feat absent party buffs? Are you serious? Sure, the feat looks fine with no buffs. It's abuse doesn't become apparently until the party starts focusing on maximizing the feat. Your math is never going to change the fact that the feat is gets better as the party focuses on its use. I'm going to wait. If you don't ever have problems with it, good for you. I'll continue in these types of threads to list my experience with the feats as well as what I believe are the problems DMs and players should look out for. I'd appreciate that folks like you stop assuming I somehow said "5E is broken" because of these feats. I see them as one imbalanced, exploitable option in an otherwise very balanced game. DMs should keep an eye on the feats at their tables. [/QUOTE]
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