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General Tabletop Discussion
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Current take on GWM/SS
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<blockquote data-quote="KarinsDad" data-source="post: 6649265" data-attributes="member: 2011"><p>+10 per multiple attacks plus often an additional attack from the feat. At level 13, that can easily be 55+ extra points of damage (3 attacks at +10, an additional attack for say 25 at least) with decent (not even great) rolls over someone without the feat. 100 to 110 is not far out of the question, especially with a critical in the mix. Throw an Action Surge and some superiority dice on top of that and it could be 130 to 140. Granted, the extra damage in such a situation from GWM is maybe 65 of those points, but that's a significant increase. 45% to 50% increase in damage. Average is pretty large. Typical maximum with a single critical (to get the extra attack) might be near 150 (shy of other damage buffs). Talking dice rolls here, so maximum on 10D6 (+2D6 per critical) plus a few superiority dice is for all intents and purposes not going to happen in a game, even re-rolling 1s and 2s. A 5+ average on D6 dice (rerolling initial 1s and 2s) is not unheard of though.</p><p></p><p>Doing this with Hold and an Action Surge (without superiority dice or a magic weapon, just Str 20 and GWM), ups the damage with average rolls (assuming all hit) to about 160.</p><p></p><p>Granted, not every attack will hit every time, but with Hold, it's likely that most of them will (~128 if one misses).</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6649265, member: 2011"] +10 per multiple attacks plus often an additional attack from the feat. At level 13, that can easily be 55+ extra points of damage (3 attacks at +10, an additional attack for say 25 at least) with decent (not even great) rolls over someone without the feat. 100 to 110 is not far out of the question, especially with a critical in the mix. Throw an Action Surge and some superiority dice on top of that and it could be 130 to 140. Granted, the extra damage in such a situation from GWM is maybe 65 of those points, but that's a significant increase. 45% to 50% increase in damage. Average is pretty large. Typical maximum with a single critical (to get the extra attack) might be near 150 (shy of other damage buffs). Talking dice rolls here, so maximum on 10D6 (+2D6 per critical) plus a few superiority dice is for all intents and purposes not going to happen in a game, even re-rolling 1s and 2s. A 5+ average on D6 dice (rerolling initial 1s and 2s) is not unheard of though. Doing this with Hold and an Action Surge (without superiority dice or a magic weapon, just Str 20 and GWM), ups the damage with average rolls (assuming all hit) to about 160. Granted, not every attack will hit every time, but with Hold, it's likely that most of them will (~128 if one misses). [/QUOTE]
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