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Current take on GWM/SS
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6651924" data-attributes="member: 6787650"><p>The point being made was about analysis, not Sharpshooter: you can create any conclusion you want by controlling the assumptions of the analysis. Those assumptions are still subject to criticism. The fact that you guys are now thinking, "Hey, maybe just because it's in a chart doesn't make it so" is a desired outcome. Apply that same level of skepticism to every other chart: how valid are the assumptions? You may have noticed that in the second analysis, Sharpshooter is not only less important than Purple Worm Venom, it's less important than every other factor too. The reason why is obvious to anyone who understands basic algebra: DPR is accuracy times per-hit damage times number of attacks, so additive factors on one are dominated by additive factors on another. That applies to Sharpshooter just as well as Purple Worm Venom.</p><p></p><p>Even though Purple Worm poison isn't really the point, I did want to address the acquisition of it:</p><p></p><p></p><p></p><p>I have level 4 characters in my game who've had the dubious pleasure of running away from purple worms, so finding one isn't an issue. Killing or disabling one would indeed be a job. But if you think a purple worm is more dangerous than a beholder just because it has a higher CR, you're crazy. If I needed to take on a tyrant ship (two dozen beholders) I would <em>absolutely</em> ensure access to purple worm venom first. Purple worms are just sacks of HP, you could spend a few days camping out and kill a dozen even at level 10. Beholders are crazy smart, magical, and with anti-magic capabilities. The threat levels aren't even comparable.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6651924, member: 6787650"] The point being made was about analysis, not Sharpshooter: you can create any conclusion you want by controlling the assumptions of the analysis. Those assumptions are still subject to criticism. The fact that you guys are now thinking, "Hey, maybe just because it's in a chart doesn't make it so" is a desired outcome. Apply that same level of skepticism to every other chart: how valid are the assumptions? You may have noticed that in the second analysis, Sharpshooter is not only less important than Purple Worm Venom, it's less important than every other factor too. The reason why is obvious to anyone who understands basic algebra: DPR is accuracy times per-hit damage times number of attacks, so additive factors on one are dominated by additive factors on another. That applies to Sharpshooter just as well as Purple Worm Venom. Even though Purple Worm poison isn't really the point, I did want to address the acquisition of it: I have level 4 characters in my game who've had the dubious pleasure of running away from purple worms, so finding one isn't an issue. Killing or disabling one would indeed be a job. But if you think a purple worm is more dangerous than a beholder just because it has a higher CR, you're crazy. If I needed to take on a tyrant ship (two dozen beholders) I would [I]absolutely[/I] ensure access to purple worm venom first. Purple worms are just sacks of HP, you could spend a few days camping out and kill a dozen even at level 10. Beholders are crazy smart, magical, and with anti-magic capabilities. The threat levels aren't even comparable. [/QUOTE]
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