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Current take on GWM/SS
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<blockquote data-quote="Celtavian" data-source="post: 6662808" data-attributes="member: 5834"><p>Polearm Master without GWM is fine as is Crossbow Expert without Sharpshooter.</p><p></p><p>Hemlock did illustrate why I don't want to change them right now. Some of the stuff casters can do is pretty nutty. I've used the <em>animate objects</em> combination with an evoker. Quite a potent combination. Once you set them to killing something, you can play the hide behind cover game while the objects do their job and you drop an occasional blast on top of it.</p><p></p><p>The skeletal archers can do more damage. I don't play in a world as loose as Hemlock's. Wandering around with skeletal archers would be a severe hindrance to our party. Scouting would be messed up. Everything would hear us coming. I'd have to keep them supplied with arrows. It would be a pain in the ass.</p><p></p><p>I just came up with an odd druid combination that could do some nutty damage by 6th level. Summon some <em>poisonous snakes</em>. Turn into a Giant Constrictor Snake to grapple and restrain a target crushing it for 2d8+4 damage per round past magical damage resistance due to being a Moon Druid. Use <em>Conjure Animal</em> to summon 8 Giant Poisonous Snakes that get +6 to hit with advantage. They'll do 1d6+4 piercing plus 3d6 poison damage with a DC 11 Con save. Against an AC 16 creature with a 14 Con, you could do something like 13 bludgeoning from constrict. You figure six of the snakes will hit about half will do full poison damage. You're looking at:</p><p></p><p>Constrict: 13 damage.</p><p>Three snakes full damage: 22 piercing and 30 poison.</p><p>Three snakes half poison damage: 22 piercing and 15 poison.</p><p></p><p>A 6th level druid using this tactic would do: 102 damage a round against something that isn't poison immune or resistance.</p><p></p><p>Of course the snakes can be killed. Hemlock has brought up the concentration problem. I'm a Hill Dwarf with an 18 Con and Resilient: Con as a feat. My con save at 6th level is +7. I'll only lose concentration on a 3 or less. Pretty nasty combination when it works. Not as easy to use as Sharpshooter or GWF. Can't be done at range like Sharpshooter. But powerful when it is applicable.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6662808, member: 5834"] Polearm Master without GWM is fine as is Crossbow Expert without Sharpshooter. Hemlock did illustrate why I don't want to change them right now. Some of the stuff casters can do is pretty nutty. I've used the [I]animate objects[/I] combination with an evoker. Quite a potent combination. Once you set them to killing something, you can play the hide behind cover game while the objects do their job and you drop an occasional blast on top of it. The skeletal archers can do more damage. I don't play in a world as loose as Hemlock's. Wandering around with skeletal archers would be a severe hindrance to our party. Scouting would be messed up. Everything would hear us coming. I'd have to keep them supplied with arrows. It would be a pain in the ass. I just came up with an odd druid combination that could do some nutty damage by 6th level. Summon some [I]poisonous snakes[/I]. Turn into a Giant Constrictor Snake to grapple and restrain a target crushing it for 2d8+4 damage per round past magical damage resistance due to being a Moon Druid. Use [I]Conjure Animal[/I] to summon 8 Giant Poisonous Snakes that get +6 to hit with advantage. They'll do 1d6+4 piercing plus 3d6 poison damage with a DC 11 Con save. Against an AC 16 creature with a 14 Con, you could do something like 13 bludgeoning from constrict. You figure six of the snakes will hit about half will do full poison damage. You're looking at: Constrict: 13 damage. Three snakes full damage: 22 piercing and 30 poison. Three snakes half poison damage: 22 piercing and 15 poison. A 6th level druid using this tactic would do: 102 damage a round against something that isn't poison immune or resistance. Of course the snakes can be killed. Hemlock has brought up the concentration problem. I'm a Hill Dwarf with an 18 Con and Resilient: Con as a feat. My con save at 6th level is +7. I'll only lose concentration on a 3 or less. Pretty nasty combination when it works. Not as easy to use as Sharpshooter or GWF. Can't be done at range like Sharpshooter. But powerful when it is applicable. [/QUOTE]
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