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<blockquote data-quote="CapnZapp" data-source="post: 7177581" data-attributes="member: 12731"><p>Thanks for your input Sotik! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>Oh, I am asking for advice alright!</p><p></p><p>I just wasn't primarily interested in solving this by "the character doesn't know" route. I want this to be a decision point for the player: do I risk my character's existence to gain a cool power spike, or do I feel it isn't worth it?</p><p></p><p>This pretty much boils down to: how big a disaster would it be to have to roll up a new character... <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p><p></p><p>PS. If the character is good (LG, NG, CG) or lawful neutral he or she does get a second chance, since the first shift will "only" bring him to LN, TN, CN or LE respectively (which means the character remains playable - I'm using the Adventurer's League alignment rules in my home game: player characters can remain in play as long as they aren't Neutral Evil and Chaotic Evil).</p><p></p><p>This means that a calculating player that is prepared to subtly change the way he's playing his character can keep using the dagger until he strikes out the first time (which potentially doesn't happen during an entire campaign), and then make it a personal quest to claim back his original alignment as a wholly secondary consideration. DS</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7177581, member: 12731"] Thanks for your input Sotik! :) Oh, I am asking for advice alright! I just wasn't primarily interested in solving this by "the character doesn't know" route. I want this to be a decision point for the player: do I risk my character's existence to gain a cool power spike, or do I feel it isn't worth it? This pretty much boils down to: how big a disaster would it be to have to roll up a new character... :] PS. If the character is good (LG, NG, CG) or lawful neutral he or she does get a second chance, since the first shift will "only" bring him to LN, TN, CN or LE respectively (which means the character remains playable - I'm using the Adventurer's League alignment rules in my home game: player characters can remain in play as long as they aren't Neutral Evil and Chaotic Evil). This means that a calculating player that is prepared to subtly change the way he's playing his character can keep using the dagger until he strikes out the first time (which potentially doesn't happen during an entire campaign), and then make it a personal quest to claim back his original alignment as a wholly secondary consideration. DS [/QUOTE]
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