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General Tabletop Discussion
*Dungeons & Dragons
Curse effects and Remove Curse
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<blockquote data-quote="WarpedAcorn" data-source="post: 7185623" data-attributes="member: 6819400"><p>I don't feel 5th Edition makes this distinction, but there is a difference between a curse and a CURSE. Remove Curse does trivialize a lot of these situations, but as a DM I reserve the right for a Plot Curse to be just too powerful for a 2nd level spell to remove. Its like comparing a lit torch to an entire burning forest. Both are just fires, but one is WAY more serious than the other. Legit Plot Curses shouldn't be something that are even solvable by the Players, and it so only by some insanely difficult means.</p><p></p><p>I like the way 2 pieces of media handled Curses. The first is the TV Show Supernatural where the boys scoffed at even the thought of removing the curse, saying something along the lines of, "You don't solve a curse, you get out of its way". I also like the video game Until Dawn where the entire premise is not to solve or beat the curse, because its literally impossible.</p><p></p><p>Similarly, if you want the dagger to be cursed then let it be CURSED. Although, the way you describe it the dagger almost seems sentient. It sounds like the dagger is whispering dark suggestions into the wielders ear each time they use the dagger, slowing turning the player into someone else...maybe the creator of the weapon or the original soul trapped in the weapon.</p></blockquote><p></p>
[QUOTE="WarpedAcorn, post: 7185623, member: 6819400"] I don't feel 5th Edition makes this distinction, but there is a difference between a curse and a CURSE. Remove Curse does trivialize a lot of these situations, but as a DM I reserve the right for a Plot Curse to be just too powerful for a 2nd level spell to remove. Its like comparing a lit torch to an entire burning forest. Both are just fires, but one is WAY more serious than the other. Legit Plot Curses shouldn't be something that are even solvable by the Players, and it so only by some insanely difficult means. I like the way 2 pieces of media handled Curses. The first is the TV Show Supernatural where the boys scoffed at even the thought of removing the curse, saying something along the lines of, "You don't solve a curse, you get out of its way". I also like the video game Until Dawn where the entire premise is not to solve or beat the curse, because its literally impossible. Similarly, if you want the dagger to be cursed then let it be CURSED. Although, the way you describe it the dagger almost seems sentient. It sounds like the dagger is whispering dark suggestions into the wielders ear each time they use the dagger, slowing turning the player into someone else...maybe the creator of the weapon or the original soul trapped in the weapon. [/QUOTE]
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