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General Tabletop Discussion
*Dungeons & Dragons
Curse effects and Remove Curse
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<blockquote data-quote="Hawk Diesel" data-source="post: 7191508" data-attributes="member: 59848"><p>I'm not sure about any cannon examples from WotC. However, when it comes to Remove Curse, I have considered a few ways to make it more interesting than "Hey man, that thing looks cursed. Let me touch you and take care of it. Ah, all better."</p><p></p><p>1) Make it similar to Dispel Magic or Counterspell. When you cast Remove Curse, it removes a curse up to the spell level equivalent you use to cast Remove Curse. Higher spell-equivalent curses require a successful caster check DC 10+ effective spell level of the curse.</p><p></p><p>2) More difficult curses may be temporarily nullified by a casting of Remove Curse, but require several successful castings in order to remove the cursed item or destroy the curses effects on the person.</p><p></p><p>3) Part of the curse may be an instantaneous effect that cannot be undone by removing the curse. An example might be an armor that grafts to your skin. Remove curse allows you to attempt to surgically remove the armor, but you still are left needing skill to remove the armor competently without killing the person, and being able to provide for their care while they heal. In fact, it might be that like above, the Remove Curse spell must be cast at regular intervals or the armor may begin to reattach itself to the wearer if the process of removal is not complete.</p><p></p><p>Another example is any physical transformation, harm, or change in mental capacity. If the curse transforms you into a werewolf, you can cast remove curse, but all that does is allow other transmutative or healing magic to take effect. If a curse removes your memories or causes madness, removing the curse wouldn't necessarily reverse the effects, but rather allows for something to intervene and allow healing to take place.</p><p></p><p>4) [MENTION=20323]Quickleaf[/MENTION] had a good idea that I will be stealing, which is the necessity of including components in the casting specific to the curse you need to remove. The more exotic/powerful the curse, the rarer/harder to find the components.</p></blockquote><p></p>
[QUOTE="Hawk Diesel, post: 7191508, member: 59848"] I'm not sure about any cannon examples from WotC. However, when it comes to Remove Curse, I have considered a few ways to make it more interesting than "Hey man, that thing looks cursed. Let me touch you and take care of it. Ah, all better." 1) Make it similar to Dispel Magic or Counterspell. When you cast Remove Curse, it removes a curse up to the spell level equivalent you use to cast Remove Curse. Higher spell-equivalent curses require a successful caster check DC 10+ effective spell level of the curse. 2) More difficult curses may be temporarily nullified by a casting of Remove Curse, but require several successful castings in order to remove the cursed item or destroy the curses effects on the person. 3) Part of the curse may be an instantaneous effect that cannot be undone by removing the curse. An example might be an armor that grafts to your skin. Remove curse allows you to attempt to surgically remove the armor, but you still are left needing skill to remove the armor competently without killing the person, and being able to provide for their care while they heal. In fact, it might be that like above, the Remove Curse spell must be cast at regular intervals or the armor may begin to reattach itself to the wearer if the process of removal is not complete. Another example is any physical transformation, harm, or change in mental capacity. If the curse transforms you into a werewolf, you can cast remove curse, but all that does is allow other transmutative or healing magic to take effect. If a curse removes your memories or causes madness, removing the curse wouldn't necessarily reverse the effects, but rather allows for something to intervene and allow healing to take place. 4) [MENTION=20323]Quickleaf[/MENTION] had a good idea that I will be stealing, which is the necessity of including components in the casting specific to the curse you need to remove. The more exotic/powerful the curse, the rarer/harder to find the components. [/QUOTE]
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