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Curse effects and Remove Curse
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<blockquote data-quote="Ilbranteloth" data-source="post: 7192150" data-attributes="member: 6778044"><p>Yes, you may know that. But I think it's worth reiterating. Because I'm not sure everybody knows that already, or at least accepts that as the answer. And that's the official answer as best I can tell.</p><p></p><p>There has been very little converted from earlier editions that WotC has updated to 5e. Also, I can't think of anything offhand in any of those that would answer your question. In fact, I'm not sure I remember any published adventure offhand that would curse one of the PCs with a significant curse. Certainly in TSR-era there were lots of new rules and such in adventures, but not curses.</p><p></p><p>The closest I can think of that makes significant alterations is Ravenloft itself and the alterations to several spells in CoS. No spell, including <em>wish</em> will allow you to escape his domain. You could consider that a curse. The only way to end that curse is to kill Strahd. If you're looking for earlier examples, then many campaign settings of the TSR era - Krynn, Athas, Spelljammer, Planescape, Ravenloft, all had alterations to everything from a few rules, spells, to classes and races. Perhaps it started in <em>Q1 - Queen of the Demonweb Pits</em> and the many spell alterations in that adventure.</p><p></p><p>They are making alterations to dying and resurrection in ToA. That's another 5e example.</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 7192150, member: 6778044"] Yes, you may know that. But I think it's worth reiterating. Because I'm not sure everybody knows that already, or at least accepts that as the answer. And that's the official answer as best I can tell. There has been very little converted from earlier editions that WotC has updated to 5e. Also, I can't think of anything offhand in any of those that would answer your question. In fact, I'm not sure I remember any published adventure offhand that would curse one of the PCs with a significant curse. Certainly in TSR-era there were lots of new rules and such in adventures, but not curses. The closest I can think of that makes significant alterations is Ravenloft itself and the alterations to several spells in CoS. No spell, including [I]wish[/I] will allow you to escape his domain. You could consider that a curse. The only way to end that curse is to kill Strahd. If you're looking for earlier examples, then many campaign settings of the TSR era - Krynn, Athas, Spelljammer, Planescape, Ravenloft, all had alterations to everything from a few rules, spells, to classes and races. Perhaps it started in [I]Q1 - Queen of the Demonweb Pits[/I] and the many spell alterations in that adventure. They are making alterations to dying and resurrection in ToA. That's another 5e example. [/QUOTE]
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