Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
Playing the Game
Play by Post
Living Worlds
Living EN World
Curse of House Thimbrall (orsal judging)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="scout989" data-source="post: 2206145" data-attributes="member: 29535"><p><strong>Jann Hurst Half-Elf Sorceror1</strong></p><p></p><p>Jann will join in the conversation as well. [sblock]<span style="color: green">"I would suggest that we tie him up, if anyone has some rope. Since he seems to regard Boog as his friend, perhaps Boog you tell him, as he said, that it is for his own protection- or something that he will believe. Then, after the charm has worn off, perhaps whoever is on watch can speak with him, and attempt to convince him that going to Xyran is not the best course of action. If he can be truly convinced, and we all agree that he is convinced, we can let him go. If not... we'll decide that in the morning. I would prefer to simply take him with us, binding him in a way such that he can still walk, and turning him in to the constabulary of the nearest town for attempting to rob us, or something. Good plan?"</span>[/sblock]</p></blockquote><p></p>
[QUOTE="scout989, post: 2206145, member: 29535"] [b]Jann Hurst Half-Elf Sorceror1[/b] Jann will join in the conversation as well. [sblock][color=green]"I would suggest that we tie him up, if anyone has some rope. Since he seems to regard Boog as his friend, perhaps Boog you tell him, as he said, that it is for his own protection- or something that he will believe. Then, after the charm has worn off, perhaps whoever is on watch can speak with him, and attempt to convince him that going to Xyran is not the best course of action. If he can be truly convinced, and we all agree that he is convinced, we can let him go. If not... we'll decide that in the morning. I would prefer to simply take him with us, binding him in a way such that he can still walk, and turning him in to the constabulary of the nearest town for attempting to rob us, or something. Good plan?"[/color][/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living EN World
Curse of House Thimbrall (orsal judging)
Top