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Curse of House Thimbrall (orsal judging)
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<blockquote data-quote="Animus" data-source="post: 2243875" data-attributes="member: 6659"><p><span style="font-size: 9px">You know what sucks? When you have most of the update typed in and you hit some random key and erase it all. Anyways...</span></p><p></p><p>In the morning, you break camp and prepare for the day. From what you can tell, the catle is less than a day's travel from here. So, you continue to travel north towards the castle.</p><p></p><p>Meanwhile, Fredlar keeps to himself most of the day, excepting requests for food. His demeanor is subdued. He gives you no trouble as you travel. </p><p></p><p>Finally, you approach Castle Thimbrall in the late afternoon. The castle is weatherbeaten and ragged. The only evidence remaining of the wooden gate that stood here is a section here or there and holes in the ground where posts stood. You can see four windows; two large one on the ground floor, and one at the top of each of the two towers that you face. </p><p></p><p>You have a couple of hours until sunset.</p></blockquote><p></p>
[QUOTE="Animus, post: 2243875, member: 6659"] [SIZE=1]You know what sucks? When you have most of the update typed in and you hit some random key and erase it all. Anyways...[/SIZE] In the morning, you break camp and prepare for the day. From what you can tell, the catle is less than a day's travel from here. So, you continue to travel north towards the castle. Meanwhile, Fredlar keeps to himself most of the day, excepting requests for food. His demeanor is subdued. He gives you no trouble as you travel. Finally, you approach Castle Thimbrall in the late afternoon. The castle is weatherbeaten and ragged. The only evidence remaining of the wooden gate that stood here is a section here or there and holes in the ground where posts stood. You can see four windows; two large one on the ground floor, and one at the top of each of the two towers that you face. You have a couple of hours until sunset. [/QUOTE]
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