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Curse of House Thimbrall (orsal judging)
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<blockquote data-quote="orsal" data-source="post: 2800826" data-attributes="member: 16016"><p>Gerald agrees to cast <em>identify</em> on the cloak and the fancy sword the following day, with the cost of the material components (200 GP for 2 castings) coming out of the loot. (That's already more than the coin). He reports, "The sword is crafted to be slightly better than a mundane weapon and hitting its target, and to hurt a bit more than a normal weapon. The cloak will fortify anyone wearing it against poison, magical attacks, panic-inducing fear, magical efforts at mind control, and a range of similar hazards." <em>(OOC: +1 longsword, +1 cloak of resistance)</em></p><p></p><p>Kamdar examines all the loot and decides, to the best of his abilities, that the special items are valued as follows.</p><p>buckle: 50 GP</p><p>necklace: 75 GP</p><p>"An Annotated History of House Thimbrall" book: too esoteric for him to say</p><p>assorted books of lesser interest/value: total 55 SP</p><p></p><p>In addition, simple investigation will establish market prices for the generic items.</p><p></p><p>+1 longsword of House Thimbrall: 2315 GP</p><p>+1 cloak of resistance: 1000 GP</p><p>110 arrows: 5.5x1 = 5.5 GP</p><p>5 suits of leather armour: 5x10 = 50 GP</p><p>5 shortswords: 5x10 = 50 GP</p><p></p><p>Assuming that is correct, the total is 3551 GP, which could all be sold for 1775.5 GP. The party has a collective debt of 62 GP to cover the <em>identify</em> spells. So each character's proper share is (1775.5-62)/8 = 216.7 GP. Now figure out how you're going to handle the items that people actually want... (And what are you going to do with the Annotated History of House Thimbrall?)</p></blockquote><p></p>
[QUOTE="orsal, post: 2800826, member: 16016"] Gerald agrees to cast [i]identify[/i] on the cloak and the fancy sword the following day, with the cost of the material components (200 GP for 2 castings) coming out of the loot. (That's already more than the coin). He reports, "The sword is crafted to be slightly better than a mundane weapon and hitting its target, and to hurt a bit more than a normal weapon. The cloak will fortify anyone wearing it against poison, magical attacks, panic-inducing fear, magical efforts at mind control, and a range of similar hazards." [i](OOC: +1 longsword, +1 cloak of resistance)[/i] Kamdar examines all the loot and decides, to the best of his abilities, that the special items are valued as follows. buckle: 50 GP necklace: 75 GP "An Annotated History of House Thimbrall" book: too esoteric for him to say assorted books of lesser interest/value: total 55 SP In addition, simple investigation will establish market prices for the generic items. +1 longsword of House Thimbrall: 2315 GP +1 cloak of resistance: 1000 GP 110 arrows: 5.5x1 = 5.5 GP 5 suits of leather armour: 5x10 = 50 GP 5 shortswords: 5x10 = 50 GP Assuming that is correct, the total is 3551 GP, which could all be sold for 1775.5 GP. The party has a collective debt of 62 GP to cover the [i]identify[/i] spells. So each character's proper share is (1775.5-62)/8 = 216.7 GP. Now figure out how you're going to handle the items that people actually want... (And what are you going to do with the Annotated History of House Thimbrall?) [/QUOTE]
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