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Curse of Strahd - alternate uses of the Tarokka deck
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<blockquote data-quote="MNblockhead" data-source="post: 7381571" data-attributes="member: 6796661"><p>I also bought the Tarokka Unleased ("TU") document. Nice mechanic, but I don't think I'll be using it as written, but I will likely replace a number of my common deck effects with those of the TU. I don't want to limit it to spending inspiration to use. I want it to be a player decision. They can use it as offten or as little as they dare. </p><p></p><p>The despair mechanic is interesting but I don't like the decision of one player (to use the deck) to so strongly impact another (taking aware their morale). If I don't use the inspiration mechanic, then the despair mechanic would break the party. But even if not done often, I try to take great care in introducing mechanics that take away player agency and makes them play their characters a certain way. I already use the madness mechanic, with customizations. Adding despair on top of that is too much. I think the depressing nature of Barovia is better left as fluff. I should be imparted by DM descriptions and NPC interactions, not game mechanics (for the most part). </p><p></p><p>Based on the TU document, I am thinking of making all of the common deck card positive and changing many/all of the += to +5 effects with some of the more flavorful effects provided in the TU document. </p><p></p><p>Toucanbuzz, I would be interested in what your final version of the deck effects is. I'll try to find time to finilize and post mine here.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 7381571, member: 6796661"] I also bought the Tarokka Unleased ("TU") document. Nice mechanic, but I don't think I'll be using it as written, but I will likely replace a number of my common deck effects with those of the TU. I don't want to limit it to spending inspiration to use. I want it to be a player decision. They can use it as offten or as little as they dare. The despair mechanic is interesting but I don't like the decision of one player (to use the deck) to so strongly impact another (taking aware their morale). If I don't use the inspiration mechanic, then the despair mechanic would break the party. But even if not done often, I try to take great care in introducing mechanics that take away player agency and makes them play their characters a certain way. I already use the madness mechanic, with customizations. Adding despair on top of that is too much. I think the depressing nature of Barovia is better left as fluff. I should be imparted by DM descriptions and NPC interactions, not game mechanics (for the most part). Based on the TU document, I am thinking of making all of the common deck card positive and changing many/all of the += to +5 effects with some of the more flavorful effects provided in the TU document. Toucanbuzz, I would be interested in what your final version of the deck effects is. I'll try to find time to finilize and post mine here. [/QUOTE]
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