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Curse of Strahd - alternate uses of the Tarokka deck
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<blockquote data-quote="touc" data-source="post: 7389128" data-attributes="member: 19270"><p>Here's my modifications to the Tarokka Unleashed document that removes Despair as a game mechanic (which appears directly adapted from the Shadowfell 4th Edition Supplement). It gives the deck 40 beneficial cards and 14 "harmful until removed" effects. I've made the Cards into a magic item but retained the idea that like inspiration, only 1 card can ever be in effect.[sblock]</p><p></p><p><strong>Tarokka Unleashed modifications</strong></p><p></p><p>Madame Eva gathers the cards into a single pile, then with nimble fingers that belie her age, she has them reshuffled into one neat pile. She puts the deck carefully back into a stiff leather pouch, fixing a simple clasp. The seer then hands the pouch to you. <em>“The cards tell me they are not done with you.” </em>/ You can sense the power of the cards, freed from Madame Eva’s reading.<em> “The Cards will only react to those who participated in tonight’s reading, and they wish to see their fortunes satisfied. To that effect, they will…mostly…aid you. Ware the High Deck, for its power reflects both obstacles and inspiration to your purpose. But embrace the Lower Deck. Within its faces will come aid, of some kind. For while the Suit of Coins can represent avarice and greed, it can also in the right hands be a force for just causes. The Deck reacts to the nature of those who draw from it."</em></p><p></p><p><strong>Mechanics:</strong> a short rest (or experimentation) will reveal the cards are randomized no matter if the party attempts to stack the deck or remove cards. As an Action, if one of the characters present at the hearing draws a card from the pouch, s/he immediately is affected. Once drawn in this manner, the card is permanently removed from the deck. The cards have no effect if removed from the pouch, though players can tally which cards are left. If even 1 card from the original deck is in the pouch, a random card will be drawn. </p><p></p><p><strong>Effects:</strong></p><p></p><p>A player may only have 1 card effect active. If a player is under a detrimental effect of a High Deck card, s/he must get rid of the effect as listed before drawing another card. If a player has a Common Deck in play or a High Deck boon, drawing a new card (whether beneficial or not), removes the old card from play.</p><p>Common Cards: the bonus is immediately known to the player and lasts until used (as described) or a new card drawn. If Alignment matches the card, as listed the Player may draw 2 and choose one. The other is reshuffled.</p><p></p><p><strong>High Deck:</strong>the DM should describe the effect as per the text but not reveal the mechanics unless otherwise obvious (e.g. a reduction in speed would be obvious, but not misfortune of enemy attacks until the player is attacked). As listed, players suffer the adverse effects until the end of a Long Rest, at which time they may attempt a “Despair” check to kick the effect and gain the Boon. If not listed, a Boon lasts until used or until the end of a Long Rest.</p><p></p><p><strong>Despair check:</strong> Modified to be a flat roll, not a skill check or a save (magic won’t assist though anything that affects a d20 roll such as the Lucky Feat would, or other effects that bend fate as determine by the DM). <em>I envision the player entering a misty dimension by linking with the card, attempting to bend fate. Before them is the antagonist and a simple wheel of fortune. The card being gestures to the wheel (perhaps grinning the entire time, a predatory creature showing its teeth or a friendly gesture?) and the player spins it. Red, you win. Black you lose. A player may attempt to influence the fates as listed in the card or as previous.</em></p><p></p><p><strong>Modifications to cards:</strong></p><p></p><p><strong>1 of Swords, 8 of Swords, 1 of Coins, 1 of Stars, 7 of Stars: </strong>The reaction attack can also be a Cantrip attack spell.</p><p><strong>6 of Glyphs:</strong> modify, lose HP = half the roll, rounded up. The d20 roll can be modified by the Lucky Feat.</p><p><strong>2 of Stars:</strong> remove language “per turn” as the effect is gone once used.</p><p><strong>Marionette</strong>: Player chooses another player who has a <u>card in play </u>to draw from the deck until they find a High Deck card. That player replaces the old card, reshuffles the card into the deck, and suffers effect from the newly drawn card. Discard this card if it affected another player, or if it was the last card in the deck. Otherwise, it is shuffled back into the deck.</p><p>If there is no player alive from the original reading, there is no effect. If no player has active cards, there is no effect. Discard this card if it caused a card to be replaced, or if it is the last High Deck card in the deck. Otherwise, reshuffle it. </p><p><strong>Mists:</strong> This operates like Marionette except that it only targets players with an <em>adverse</em> High Deck effect. That player draws until s/he finds a second High Deck card, then chooses which one to keep. The other is shuffled back in. The drawer then draws until s/he finds a High Deck card and puts it into play. The Mists is discarded if it affected another player, or if when drawn the Mists is the last High Deck card left.[/sblock]</p></blockquote><p></p>
[QUOTE="touc, post: 7389128, member: 19270"] Here's my modifications to the Tarokka Unleashed document that removes Despair as a game mechanic (which appears directly adapted from the Shadowfell 4th Edition Supplement). It gives the deck 40 beneficial cards and 14 "harmful until removed" effects. I've made the Cards into a magic item but retained the idea that like inspiration, only 1 card can ever be in effect.[sblock] [B]Tarokka Unleashed modifications[/B] Madame Eva gathers the cards into a single pile, then with nimble fingers that belie her age, she has them reshuffled into one neat pile. She puts the deck carefully back into a stiff leather pouch, fixing a simple clasp. The seer then hands the pouch to you. [I]“The cards tell me they are not done with you.” [/I]/ You can sense the power of the cards, freed from Madame Eva’s reading.[I] “The Cards will only react to those who participated in tonight’s reading, and they wish to see their fortunes satisfied. To that effect, they will…mostly…aid you. Ware the High Deck, for its power reflects both obstacles and inspiration to your purpose. But embrace the Lower Deck. Within its faces will come aid, of some kind. For while the Suit of Coins can represent avarice and greed, it can also in the right hands be a force for just causes. The Deck reacts to the nature of those who draw from it."[/I] [B]Mechanics:[/B] a short rest (or experimentation) will reveal the cards are randomized no matter if the party attempts to stack the deck or remove cards. As an Action, if one of the characters present at the hearing draws a card from the pouch, s/he immediately is affected. Once drawn in this manner, the card is permanently removed from the deck. The cards have no effect if removed from the pouch, though players can tally which cards are left. If even 1 card from the original deck is in the pouch, a random card will be drawn. [B]Effects:[/B] A player may only have 1 card effect active. If a player is under a detrimental effect of a High Deck card, s/he must get rid of the effect as listed before drawing another card. If a player has a Common Deck in play or a High Deck boon, drawing a new card (whether beneficial or not), removes the old card from play. Common Cards: the bonus is immediately known to the player and lasts until used (as described) or a new card drawn. If Alignment matches the card, as listed the Player may draw 2 and choose one. The other is reshuffled. [B]High Deck:[/B]the DM should describe the effect as per the text but not reveal the mechanics unless otherwise obvious (e.g. a reduction in speed would be obvious, but not misfortune of enemy attacks until the player is attacked). As listed, players suffer the adverse effects until the end of a Long Rest, at which time they may attempt a “Despair” check to kick the effect and gain the Boon. If not listed, a Boon lasts until used or until the end of a Long Rest. [B]Despair check:[/B] Modified to be a flat roll, not a skill check or a save (magic won’t assist though anything that affects a d20 roll such as the Lucky Feat would, or other effects that bend fate as determine by the DM). [I]I envision the player entering a misty dimension by linking with the card, attempting to bend fate. Before them is the antagonist and a simple wheel of fortune. The card being gestures to the wheel (perhaps grinning the entire time, a predatory creature showing its teeth or a friendly gesture?) and the player spins it. Red, you win. Black you lose. A player may attempt to influence the fates as listed in the card or as previous.[/I] [B]Modifications to cards:[/B] [B]1 of Swords, 8 of Swords, 1 of Coins, 1 of Stars, 7 of Stars: [/B]The reaction attack can also be a Cantrip attack spell. [B]6 of Glyphs:[/B] modify, lose HP = half the roll, rounded up. The d20 roll can be modified by the Lucky Feat. [B]2 of Stars:[/B] remove language “per turn” as the effect is gone once used. [B]Marionette[/B]: Player chooses another player who has a [U]card in play [/U]to draw from the deck until they find a High Deck card. That player replaces the old card, reshuffles the card into the deck, and suffers effect from the newly drawn card. Discard this card if it affected another player, or if it was the last card in the deck. Otherwise, it is shuffled back into the deck. If there is no player alive from the original reading, there is no effect. If no player has active cards, there is no effect. Discard this card if it caused a card to be replaced, or if it is the last High Deck card in the deck. Otherwise, reshuffle it. [B]Mists:[/B] This operates like Marionette except that it only targets players with an [I]adverse[/I] High Deck effect. That player draws until s/he finds a second High Deck card, then chooses which one to keep. The other is shuffled back in. The drawer then draws until s/he finds a High Deck card and puts it into play. The Mists is discarded if it affected another player, or if when drawn the Mists is the last High Deck card left.[/sblock] [/QUOTE]
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