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Curse of Strahd: alternative exits?
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<blockquote data-quote="DEFCON 1" data-source="post: 7130936" data-attributes="member: 7006"><p>Another thing to consider is that the reason why so many games just naturally go to "Kill Strahd!" as their finale is because Madam Eva's reading gives info on things specifically towards that end. She tells the PCs about three artifacts that inform the group about who Strahd is and are made to kill him, an ally that will help them kill him, and a location where he is always found so that they <em>can</em> kill him. If you want to not make Strahd's death an inevitable conclusion, then I'd suggest either <em>not</em> sending them to Madam Eva directly upon arriving... or else change what Madam Eva tells them when they go there early in the campaign to things that are about their potential personal quests and not the normal stuff about the artifacts and ally.</p><p></p><p>Save Madam Eva's normal card reading to be a resource later on to go to *if/when* the PCs have made the decision on their own that they want to kill Strahd and free the land, at which point the Keepers of the Feather or somebody says "You should probably go speak with Madam Eva (again, or for the first time), as she might have knowledge to help you on that score."</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7130936, member: 7006"] Another thing to consider is that the reason why so many games just naturally go to "Kill Strahd!" as their finale is because Madam Eva's reading gives info on things specifically towards that end. She tells the PCs about three artifacts that inform the group about who Strahd is and are made to kill him, an ally that will help them kill him, and a location where he is always found so that they [I]can[/I] kill him. If you want to not make Strahd's death an inevitable conclusion, then I'd suggest either [I]not[/I] sending them to Madam Eva directly upon arriving... or else change what Madam Eva tells them when they go there early in the campaign to things that are about their potential personal quests and not the normal stuff about the artifacts and ally. Save Madam Eva's normal card reading to be a resource later on to go to *if/when* the PCs have made the decision on their own that they want to kill Strahd and free the land, at which point the Keepers of the Feather or somebody says "You should probably go speak with Madam Eva (again, or for the first time), as she might have knowledge to help you on that score." [/QUOTE]
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