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Curse of Strahd: alternative exits?
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<blockquote data-quote="CapnZapp" data-source="post: 7131044" data-attributes="member: 12731"><p>Let me just clarify. </p><p></p><p>When you speak about Quests, you mean the book's starting errands, right? </p><p></p><p>That's not what I'm envisioning here. I realize I used that term but I've switched to using Destinies for what I mean. </p><p></p><p>Giving the characters a starting reason for travelling on the road that leads to the mists is perfectly okay, and I'll probably keep those. </p><p></p><p>When I talk about Destiny I mean something that comes to the character in a dream, or as part of Madam Eva's card reading. The important point is that this only happens once it is inevitable they will be drawn into the mists; not before. Whether this comes from any remaining powers of good or just, or merely is a fact of life for every outsider captured, is of lesser concern.</p><p></p><p>A quest is then "deliver this to X" or Arrigal's plea for help (though I shall probably not use something that heavily implies the party is specifically tricked, see above post)</p><p></p><p>A destiny is, maybe, "open the heart of Sir Y for true love" (either directed towards the character, or some other object of affectation the party has managed to suss out is appropriate), or, I dunno, "make Lady Z weep a tear of regret and you shall take a step towards freedom" (Lady Z being some petrified or vampiric noblewoman that can be made to face her sins); with Mme Eva explaining that the mists will only lift if and when all surviving party members have all fulfilled their personal destiny, basically ensuring the party sticks together.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7131044, member: 12731"] Let me just clarify. When you speak about Quests, you mean the book's starting errands, right? That's not what I'm envisioning here. I realize I used that term but I've switched to using Destinies for what I mean. Giving the characters a starting reason for travelling on the road that leads to the mists is perfectly okay, and I'll probably keep those. When I talk about Destiny I mean something that comes to the character in a dream, or as part of Madam Eva's card reading. The important point is that this only happens once it is inevitable they will be drawn into the mists; not before. Whether this comes from any remaining powers of good or just, or merely is a fact of life for every outsider captured, is of lesser concern. A quest is then "deliver this to X" or Arrigal's plea for help (though I shall probably not use something that heavily implies the party is specifically tricked, see above post) A destiny is, maybe, "open the heart of Sir Y for true love" (either directed towards the character, or some other object of affectation the party has managed to suss out is appropriate), or, I dunno, "make Lady Z weep a tear of regret and you shall take a step towards freedom" (Lady Z being some petrified or vampiric noblewoman that can be made to face her sins); with Mme Eva explaining that the mists will only lift if and when all surviving party members have all fulfilled their personal destiny, basically ensuring the party sticks together. [/QUOTE]
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