Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Curse of Strahd: alternative exits?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="hastur_nz" data-source="post: 7133832" data-attributes="member: 40592"><p>YMMV. It's actually pretty hard to run a good published adventure for 5e, with old-timer hard core gamers, and find one that NONE of your players have actually read and/or played and/or DM'd before. Unless you want to convert something obscure, or run something 'fringe' which is usually lame, or make it all up yourself.</p><p></p><p>Personally I DM'd CoS for a group of old-timers: one had run the original AD&D game (where loads of his PC's died), one had DM'd me and another player through the 3.5 version of it (which was more combat-heavy), and one player had reviewed the 5e version all as an apha tester. We all enjoyed it. Mostly, the only expectations the players brought in, was that they might well all die before the end. Some did, some didn't. It was a fun campaign, shorter than our usual ones, a good change of pace and because it's quite heavy on 'plot', our group got a lot out of that aspect.</p><p></p><p>There's a lot of random plot, any every person who runs it will run a very different game, based on the cards drawn, the players, and the DM's changes made as they all go along. Disruptive players are a breed of their own - D&D seems to get more than it should, but in my experience people are usually disruptive or not for reasons of their own, not anything to do with any knowledge or expectations they might have about an adventure, campaign, setting, etc.</p><p></p><p>By way of another example, I'm currently DMing in the Forgotten Realms, which most of my players know WAY better than me, in fact I've always deliberately avoided the setting. But people come to my games expecting to work together and have fun, so we all work with what knowledge we have and bring to the table, but we use it pro-actively and ultimately I'm the DM so whatever the players think they know, may or may not be totally applicable in the setting and campaign as I see it, and everyone accepts and runs with that, because we all know that I'm the only one who truly sees and manages the "future plot threads", even if, in this campaign too, one of my players has indeed also reviewed (as an apha tester) the adventure book I'm using.</p><p></p><p>Anyway, I have no idea how CoS might run for a group new to D&D. I'm just speculating, that to me, it's a gamble unless you know your players are going to be into the kind of flavour that the campaign has. IMO, it runs best when you have a "mature" set of players and DM, who can all get into the themes which are not the "heroic, good vs evil" or "murder hobo" tropes.</p></blockquote><p></p>
[QUOTE="hastur_nz, post: 7133832, member: 40592"] YMMV. It's actually pretty hard to run a good published adventure for 5e, with old-timer hard core gamers, and find one that NONE of your players have actually read and/or played and/or DM'd before. Unless you want to convert something obscure, or run something 'fringe' which is usually lame, or make it all up yourself. Personally I DM'd CoS for a group of old-timers: one had run the original AD&D game (where loads of his PC's died), one had DM'd me and another player through the 3.5 version of it (which was more combat-heavy), and one player had reviewed the 5e version all as an apha tester. We all enjoyed it. Mostly, the only expectations the players brought in, was that they might well all die before the end. Some did, some didn't. It was a fun campaign, shorter than our usual ones, a good change of pace and because it's quite heavy on 'plot', our group got a lot out of that aspect. There's a lot of random plot, any every person who runs it will run a very different game, based on the cards drawn, the players, and the DM's changes made as they all go along. Disruptive players are a breed of their own - D&D seems to get more than it should, but in my experience people are usually disruptive or not for reasons of their own, not anything to do with any knowledge or expectations they might have about an adventure, campaign, setting, etc. By way of another example, I'm currently DMing in the Forgotten Realms, which most of my players know WAY better than me, in fact I've always deliberately avoided the setting. But people come to my games expecting to work together and have fun, so we all work with what knowledge we have and bring to the table, but we use it pro-actively and ultimately I'm the DM so whatever the players think they know, may or may not be totally applicable in the setting and campaign as I see it, and everyone accepts and runs with that, because we all know that I'm the only one who truly sees and manages the "future plot threads", even if, in this campaign too, one of my players has indeed also reviewed (as an apha tester) the adventure book I'm using. Anyway, I have no idea how CoS might run for a group new to D&D. I'm just speculating, that to me, it's a gamble unless you know your players are going to be into the kind of flavour that the campaign has. IMO, it runs best when you have a "mature" set of players and DM, who can all get into the themes which are not the "heroic, good vs evil" or "murder hobo" tropes. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Curse of Strahd: alternative exits?
Top