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Curse of Strahd (and limitations on 1st level play)
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<blockquote data-quote="DEFCON 1" data-source="post: 9000502" data-attributes="member: 7006"><p>A big thing might also be to get from them and remind them of their goals in playing this particular adventure. Are they playing to "kill things and take their stuff"? Are they playing to "get out of Barovia alive"? Are they playing to "experience fear"? Are they playing to "rescue the good people of Barovia from the greater evil"? What is inspiring them to want to play this campaign (both as players, and as what they want their characters to do?)</p><p></p><p>Whatever their ultimate goal is... just do what you can to really reinforce it. And if they are running away at everything... it also means they are running away from their goals. So make it clear that whatever it is they want is not going to occur if they don't do things towards accomplishing them.</p><p></p><p>If they want to kill things and take their stuff... obviously running away ain't going to accomplish that. They will just need to finally gut up and go find things to kill.</p><p></p><p>If they want to make it out of Barovia alive... have them walking on the road at night when they come upon a wall of mist. And if they walk into it, they reach the other side of the wall of mist and find themselves back in the Village of Barovia. And if they try to escape again, they arrive back again. And then someone in the Village can make it plain to them that so long as the Lord of the Castle has sat in his seat, no one has ever been able to leave. At that point it gives them a clue as to what has to happen to escape.</p><p></p><p>If they want to just experience fear... then keep doing what you are doing. And if it seems like they get frustrated with it... then it means their goal is changing and be prepared to pivot towards whatever their new goal becomes.</p><p></p><p>If they want to help the good people of Barovia from the evil that permeates the land... have them find Ireena on the side of the road surrounded by a pack of 4 wolves. At that point they can run if they want, but then Ireena gets devoured. Or, it forces them to act and come to her rescue. At that point it's simply a matter of putting good people in bad situations and let them gut up to come to their defense. And they'll either do so, or they'll continue to run. And at that point again... you find out from them what their actual goals are now is for this game, because obviously helping the unfortunate is no longer it.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9000502, member: 7006"] A big thing might also be to get from them and remind them of their goals in playing this particular adventure. Are they playing to "kill things and take their stuff"? Are they playing to "get out of Barovia alive"? Are they playing to "experience fear"? Are they playing to "rescue the good people of Barovia from the greater evil"? What is inspiring them to want to play this campaign (both as players, and as what they want their characters to do?) Whatever their ultimate goal is... just do what you can to really reinforce it. And if they are running away at everything... it also means they are running away from their goals. So make it clear that whatever it is they want is not going to occur if they don't do things towards accomplishing them. If they want to kill things and take their stuff... obviously running away ain't going to accomplish that. They will just need to finally gut up and go find things to kill. If they want to make it out of Barovia alive... have them walking on the road at night when they come upon a wall of mist. And if they walk into it, they reach the other side of the wall of mist and find themselves back in the Village of Barovia. And if they try to escape again, they arrive back again. And then someone in the Village can make it plain to them that so long as the Lord of the Castle has sat in his seat, no one has ever been able to leave. At that point it gives them a clue as to what has to happen to escape. If they want to just experience fear... then keep doing what you are doing. And if it seems like they get frustrated with it... then it means their goal is changing and be prepared to pivot towards whatever their new goal becomes. If they want to help the good people of Barovia from the evil that permeates the land... have them find Ireena on the side of the road surrounded by a pack of 4 wolves. At that point they can run if they want, but then Ireena gets devoured. Or, it forces them to act and come to her rescue. At that point it's simply a matter of putting good people in bad situations and let them gut up to come to their defense. And they'll either do so, or they'll continue to run. And at that point again... you find out from them what their actual goals are now is for this game, because obviously helping the unfortunate is no longer it. [/QUOTE]
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