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General Tabletop Discussion
*Dungeons & Dragons
Curse of Strahd (and limitations on 1st level play)
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<blockquote data-quote="Cruentus" data-source="post: 9016253" data-attributes="member: 7034645"><p>I have trouble challenging my PC's in 5e. CR as an effective measure of "threat" is useless overall. Every time I draw up an encounter, I either have a cakewalk by the PC's, or a TPK. There doesn't seem to be a comfortable middle ground without mucking behind the scenes during the encounter to either shave enemy HPs, not use abilities, or make the enemy last a little bit longer for dramatic effect, or throw in some more enemies after the party crushed the BBEG. </p><p></p><p>Now, that being said, I run for a party that are fairly decent optimizers, and go square by square to fight enemies to maximize. every. single. ability or point of damage. So, of course, tables will vary.</p><p></p><p>I gave up on 5e. </p><p></p><p></p><p>Pretty much, in my experience. I found myself wrestling with the system so much, and any tweaks or house rules would have cascading impacts that then required a re-think or re-write of other large sections of 5e rules, that I gave up. </p><p></p><p>I'm currently running a small party through Curse of Strahd, using OSE Advanced. The party is second level as they get sucked into Ravenloft, and I'm already re-building the order of encounters, and obviously having to redesign all the encounters (that I would need to do in 5e anyway). I'm not sure how I can speed up level progression to get them to a point where they can fight against Strahd, without making it very obviously a rush job. But, we're all playing and building this as we go, and as long as the players are having fun, that is what matters. </p><p></p><p>But I also feel I have a better sense of the character's strengths and weaknesses, compared to the monsters using the Basic/OSE/Ad&d frameworks. Less NOVA/gotcha/abilities and spell like stuff all over the place.</p></blockquote><p></p>
[QUOTE="Cruentus, post: 9016253, member: 7034645"] I have trouble challenging my PC's in 5e. CR as an effective measure of "threat" is useless overall. Every time I draw up an encounter, I either have a cakewalk by the PC's, or a TPK. There doesn't seem to be a comfortable middle ground without mucking behind the scenes during the encounter to either shave enemy HPs, not use abilities, or make the enemy last a little bit longer for dramatic effect, or throw in some more enemies after the party crushed the BBEG. Now, that being said, I run for a party that are fairly decent optimizers, and go square by square to fight enemies to maximize. every. single. ability or point of damage. So, of course, tables will vary. I gave up on 5e. Pretty much, in my experience. I found myself wrestling with the system so much, and any tweaks or house rules would have cascading impacts that then required a re-think or re-write of other large sections of 5e rules, that I gave up. I'm currently running a small party through Curse of Strahd, using OSE Advanced. The party is second level as they get sucked into Ravenloft, and I'm already re-building the order of encounters, and obviously having to redesign all the encounters (that I would need to do in 5e anyway). I'm not sure how I can speed up level progression to get them to a point where they can fight against Strahd, without making it very obviously a rush job. But, we're all playing and building this as we go, and as long as the players are having fun, that is what matters. But I also feel I have a better sense of the character's strengths and weaknesses, compared to the monsters using the Basic/OSE/Ad&d frameworks. Less NOVA/gotcha/abilities and spell like stuff all over the place. [/QUOTE]
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