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General Tabletop Discussion
*Dungeons & Dragons
Curse of Strahd (and limitations on 1st level play)
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<blockquote data-quote="Retreater" data-source="post: 9016304" data-attributes="member: 42040"><p>Perhaps if I provide a very specific example? </p><p></p><p>Party composition (all 5th level):</p><p>Ranger</p><p>Cleric</p><p>Rogue</p><p>Paladin</p><p>Artificer (Artillerist specialization)</p><p></p><p>The party knows from talking to a group of survivors that the Winery has been overrun with druids and their plant-like minions. Ranger has cast Pass Without Trace so the group can enter the building - basically undetected. They stealth into a room that is packed with 24 twig blights and a druid overseeing everything on scaffolding. </p><p>Initiative is rolled when the party breaks into the fermentation room. Each twig blight has 4 HP and AC 13. The Paladin is killing two a round with his multiattack. The Artificer drops a shatter spell in the midst of the creatures - and even if they save for half damage, they die anyway (that's one third of them dead). Rogue is killing one a round with Sneak Attack. Cleric is killing one a round with Sacred Flame. The paladin has a 19 AC, so I am rarely hitting him. </p><p>The Ranger gets the drop on the druid on the scaffolding. One shot, second shot with colossus slayer. Dead druid before she got a chance to even cast a middling produce flame spell. </p><p>And that's basically a typical encounter. All of the enemies are dead - usually before we go around the table.</p></blockquote><p></p>
[QUOTE="Retreater, post: 9016304, member: 42040"] Perhaps if I provide a very specific example? Party composition (all 5th level): Ranger Cleric Rogue Paladin Artificer (Artillerist specialization) The party knows from talking to a group of survivors that the Winery has been overrun with druids and their plant-like minions. Ranger has cast Pass Without Trace so the group can enter the building - basically undetected. They stealth into a room that is packed with 24 twig blights and a druid overseeing everything on scaffolding. Initiative is rolled when the party breaks into the fermentation room. Each twig blight has 4 HP and AC 13. The Paladin is killing two a round with his multiattack. The Artificer drops a shatter spell in the midst of the creatures - and even if they save for half damage, they die anyway (that's one third of them dead). Rogue is killing one a round with Sneak Attack. Cleric is killing one a round with Sacred Flame. The paladin has a 19 AC, so I am rarely hitting him. The Ranger gets the drop on the druid on the scaffolding. One shot, second shot with colossus slayer. Dead druid before she got a chance to even cast a middling produce flame spell. And that's basically a typical encounter. All of the enemies are dead - usually before we go around the table. [/QUOTE]
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