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Curse of Strahd (and limitations on 1st level play)
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<blockquote data-quote="Retreater" data-source="post: 9016980" data-attributes="member: 42040"><p>Those were the twig blights that were thrown at the 5th level party at the Winery in Curse of Strahd. Going from the book, the Winery was intended for a 5th level party. [Probably could've been handled by a 2nd level one, IMO.] </p><p></p><p>The thing that scares me about throwing a young red dragon (or other CR 10s) against the party, is that they have special attacks that can wipe out many characters. The cone attack could likely hit over half the party. 56 damage is enough to drop any of them. If the dragon gets a second breath weapon, the party is literally toast.</p><p>It's not necessarily the AC or HP or attack bonus that bothers me, it's the special attacks. </p><p>I can't comment on the Froghemoth or Stone Giant you shared because I don't have access on D&D Beyond, but I'm guessing that they are going to be similar - the baseline monster is okay for the group, but the special powers make them more appropriate for high level groups. </p><p>And if I just "take away the special attacks" - then I have a boring, static fight with a slog through a bag of hit points. </p><p></p><p>Fortunately, we're taking next Sunday off for Mother's Day, so I have a little more time than usual to try to get this figured out.</p></blockquote><p></p>
[QUOTE="Retreater, post: 9016980, member: 42040"] Those were the twig blights that were thrown at the 5th level party at the Winery in Curse of Strahd. Going from the book, the Winery was intended for a 5th level party. [Probably could've been handled by a 2nd level one, IMO.] The thing that scares me about throwing a young red dragon (or other CR 10s) against the party, is that they have special attacks that can wipe out many characters. The cone attack could likely hit over half the party. 56 damage is enough to drop any of them. If the dragon gets a second breath weapon, the party is literally toast. It's not necessarily the AC or HP or attack bonus that bothers me, it's the special attacks. I can't comment on the Froghemoth or Stone Giant you shared because I don't have access on D&D Beyond, but I'm guessing that they are going to be similar - the baseline monster is okay for the group, but the special powers make them more appropriate for high level groups. And if I just "take away the special attacks" - then I have a boring, static fight with a slog through a bag of hit points. Fortunately, we're taking next Sunday off for Mother's Day, so I have a little more time than usual to try to get this figured out. [/QUOTE]
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