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General Tabletop Discussion
*Dungeons & Dragons
Curse of Strahd (and limitations on 1st level play)
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<blockquote data-quote="DEFCON 1" data-source="post: 9017956" data-attributes="member: 7006"><p>Uh...what?</p><p></p><p>Rest inside? For a full Long Rest? And you would just let them do that? Not having any of the other encounter groups show up to attack them while they are resting? Not having some other Random Encounters occur while they are resting? Not even having Strahd himself (or a few of his minions) show up after he learns about what happened here (it's his land, he's know everything) and confront them for their transgressions in his land?</p><p></p><p>I mean there are so many things you can do right now to make this whole scenario at the winery more than just this. Like move the two druids from M14 and M20 out of their respective areas and then have them entangle the building and decide to just set the winery on fire while the party is still within it. And that's just one idea. At some point you need to actually change things up and not just run every single Encounter location as just individual tiny battles scenes where the party wins, rests, and then finds the next encounter location. There's no point in that, and makes for a rather lame story.</p><p></p><p>At some point, you as the DM have to make this adventure what you <em>want</em> it to be, not just follow the book by rote. Otherwise, why even bother?</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9017956, member: 7006"] Uh...what? Rest inside? For a full Long Rest? And you would just let them do that? Not having any of the other encounter groups show up to attack them while they are resting? Not having some other Random Encounters occur while they are resting? Not even having Strahd himself (or a few of his minions) show up after he learns about what happened here (it's his land, he's know everything) and confront them for their transgressions in his land? I mean there are so many things you can do right now to make this whole scenario at the winery more than just this. Like move the two druids from M14 and M20 out of their respective areas and then have them entangle the building and decide to just set the winery on fire while the party is still within it. And that's just one idea. At some point you need to actually change things up and not just run every single Encounter location as just individual tiny battles scenes where the party wins, rests, and then finds the next encounter location. There's no point in that, and makes for a rather lame story. At some point, you as the DM have to make this adventure what you [I]want[/I] it to be, not just follow the book by rote. Otherwise, why even bother? [/QUOTE]
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Curse of Strahd (and limitations on 1st level play)
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