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Curse of Strahd (and limitations on 1st level play)
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<blockquote data-quote="Flamestrike" data-source="post: 9018129" data-attributes="member: 6788736"><p>Twig blights have Blindsight 60' radius.</p><p></p><p>From Crawford re Stealth v Blindsight:</p><p></p><p>[MEDIA=twitter]753426004060680192[/MEDIA]</p><p></p><p>As soon as a hidden PC came within 60' of a Twig blight, they're automatically revealed.</p><p></p><p></p><p></p><p>There are 24 of them, so 24 attacks at +3 or 12 at +3 (with advantage). Id be rolling initiative in 4 blocks of 6 to ensure they spread out among the PCs.</p><p></p><p>Still, they're not a credible threat for a party of 5th level PCs. A speedbump and nothing more.</p><p></p><p>Personally I wold have dropped a dozen of them, and replaced them with a Shambling Mound (a heavy hitter to go with the dozen remaining mooks).</p><p></p><p></p><p></p><p>Presuming you mean NPC Druid (CR 2) that's not a credible threat for that party. Still, you could have (and probably should have) bumped his Dex by 3, given him a Darkwood breastplate and shield (AC 18), and upped casting to 3rd level slots, with conjure animal, wither and bloom added, and doubled his HP (or something similar).</p><p></p><p>That makes him around CR 3.</p><p></p><p>When Im stuck I just double the HP, add +2 to AC and every d20 roll the creature makes, increase all damage dice by a step, and if a spell caster just add in an extra levels worth of spells (cherry picking a few good ones).</p><p></p><p></p><p></p><p>It was a trifling encounter for 5th level PCs. Due to the low CR of the twig blights you wouldn't multiply for difficulty due to them being in the encounter (they're a speed-bump only) leaving you with an Easy encounter (and likely the only encounter for the day, so barely 1/10 of that days expected XP budget).</p><p></p><p>With a sandbox you need to think on your feet a bit more and amend your encounters on the fly to present a challenge. For example. simply by replacing a Twig Blight (plant monster CR 1/8) with a Shambling Mound (plant monster CR 5), and doubling the HP of the Druid, bumping his saves, to hit, AC and skills by +2 and giving him access to a few spells of 3rd level and a CL of 5, you get the exact same encounter, just with a more appropriate difficulty.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 9018129, member: 6788736"] Twig blights have Blindsight 60' radius. From Crawford re Stealth v Blindsight: [MEDIA=twitter]753426004060680192[/MEDIA] As soon as a hidden PC came within 60' of a Twig blight, they're automatically revealed. There are 24 of them, so 24 attacks at +3 or 12 at +3 (with advantage). Id be rolling initiative in 4 blocks of 6 to ensure they spread out among the PCs. Still, they're not a credible threat for a party of 5th level PCs. A speedbump and nothing more. Personally I wold have dropped a dozen of them, and replaced them with a Shambling Mound (a heavy hitter to go with the dozen remaining mooks). Presuming you mean NPC Druid (CR 2) that's not a credible threat for that party. Still, you could have (and probably should have) bumped his Dex by 3, given him a Darkwood breastplate and shield (AC 18), and upped casting to 3rd level slots, with conjure animal, wither and bloom added, and doubled his HP (or something similar). That makes him around CR 3. When Im stuck I just double the HP, add +2 to AC and every d20 roll the creature makes, increase all damage dice by a step, and if a spell caster just add in an extra levels worth of spells (cherry picking a few good ones). It was a trifling encounter for 5th level PCs. Due to the low CR of the twig blights you wouldn't multiply for difficulty due to them being in the encounter (they're a speed-bump only) leaving you with an Easy encounter (and likely the only encounter for the day, so barely 1/10 of that days expected XP budget). With a sandbox you need to think on your feet a bit more and amend your encounters on the fly to present a challenge. For example. simply by replacing a Twig Blight (plant monster CR 1/8) with a Shambling Mound (plant monster CR 5), and doubling the HP of the Druid, bumping his saves, to hit, AC and skills by +2 and giving him access to a few spells of 3rd level and a CL of 5, you get the exact same encounter, just with a more appropriate difficulty. [/QUOTE]
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