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General Tabletop Discussion
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Curse of Strahd (and limitations on 1st level play)
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<blockquote data-quote="mamba" data-source="post: 9018279" data-attributes="member: 7034611"><p>no, and I'd say it also was never meant to challenge them given everything about the encounter guidelines. So the only mistake here is that you expected it to when it clearly does not - and maybe you not changing it because you wanted a harder encounter</p><p></p><p></p><p>you had that, there were several proposals for slight changes (off the top of my head: 3 druids instead of 1, replace 12 blights with one shambling mound)</p><p></p><p></p><p>You took a cookie recipe, failed to realize that, thought it was for a birthday cake, and now complain that you got a cookie by following it</p><p></p><p>Sorry, there is just no way that you should have expected a difficult encounter from this if you had done the tiniest bit of encounter math beforehand. Heck, just looking at the CRs can tell you that</p><p></p><p>My advice is to always check that and adjust the encounter to suit your needs. You can even remove encounters or add some if you think that works better for the story you want to tell. Do not be a slave to what was written down, that is a recipe for disaster for any group. The question simply is how much tuning and rewriting you need, and CoS seems to be decent with just changing the encounters to suit, some others need more involved fixing</p></blockquote><p></p>
[QUOTE="mamba, post: 9018279, member: 7034611"] no, and I'd say it also was never meant to challenge them given everything about the encounter guidelines. So the only mistake here is that you expected it to when it clearly does not - and maybe you not changing it because you wanted a harder encounter you had that, there were several proposals for slight changes (off the top of my head: 3 druids instead of 1, replace 12 blights with one shambling mound) You took a cookie recipe, failed to realize that, thought it was for a birthday cake, and now complain that you got a cookie by following it Sorry, there is just no way that you should have expected a difficult encounter from this if you had done the tiniest bit of encounter math beforehand. Heck, just looking at the CRs can tell you that My advice is to always check that and adjust the encounter to suit your needs. You can even remove encounters or add some if you think that works better for the story you want to tell. Do not be a slave to what was written down, that is a recipe for disaster for any group. The question simply is how much tuning and rewriting you need, and CoS seems to be decent with just changing the encounters to suit, some others need more involved fixing [/QUOTE]
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