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General Tabletop Discussion
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Curse of Strahd (and limitations on 1st level play)
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<blockquote data-quote="Paul Farquhar" data-source="post: 9018295" data-attributes="member: 6906155"><p>Roof beams are at top of wall height, not apex height. So 10 ft. The PCs are 6 ft tall, so that's a drop of 4 feet if they hit. If they miss they take 1d6 falling damage, which has a 50% chance of killing it (and it's prone). But if you want this to be a challenging encounter the number of blights has to be effectively infinite, so it doesn't matter if some fall, there are always more. That's how horror works. You think George Romero says "right, we have 30 zombies, if they all die the protagonists can take a long rest"?</p><p></p><p>It doesn't matter how long they take, you said the PCs where taking a long rest, so they have 8 hours to stage their attack.</p><p></p><p>Frankly, if you want it to work you have to put in the effort to <em>make </em>it work. Chris Perkins can only write the book, it's the DM's job to make the game work, no book can do that for you.</p></blockquote><p></p>
[QUOTE="Paul Farquhar, post: 9018295, member: 6906155"] Roof beams are at top of wall height, not apex height. So 10 ft. The PCs are 6 ft tall, so that's a drop of 4 feet if they hit. If they miss they take 1d6 falling damage, which has a 50% chance of killing it (and it's prone). But if you want this to be a challenging encounter the number of blights has to be effectively infinite, so it doesn't matter if some fall, there are always more. That's how horror works. You think George Romero says "right, we have 30 zombies, if they all die the protagonists can take a long rest"? It doesn't matter how long they take, you said the PCs where taking a long rest, so they have 8 hours to stage their attack. Frankly, if you want it to work you have to put in the effort to [I]make [/I]it work. Chris Perkins can only write the book, it's the DM's job to make the game work, no book can do that for you. [/QUOTE]
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