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General Tabletop Discussion
*Dungeons & Dragons
Curse of Strahd (and limitations on 1st level play)
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<blockquote data-quote="DEFCON 1" data-source="post: 9018310" data-attributes="member: 7006"><p>And you didn't have any of the Needle Blights outside in the fields actually making Active Perception checks because...? If they made Active Perception checks, at least a few would probably have seen/hear the Paladin and Cleric.</p><p></p><p>I mean if you know your party is just sneaking around and ambushing every encounter... and you don't WANT them to just sneak around and ambush every encounter... then you just DO something about it.</p><p></p><p>This is all just standard stuff. But it seems like you aren't even trying to do any work to stop your players from having an easy time of things. You tell them or hint at them to turn around against high CR encounters, you let them just stealth around ambushing people without having anyone on watch, you aren't having other encounter areas hear the combats and coming in to assist, you aren't adding in extra encounters or extra enemies into the fights because you think it's "heavy-handed"...</p><p></p><p>I'm sorry, but I don't think this is a Chris Perkins design problem, the problem is probably just you and your method of DMing. You don't appear to me to be DMing in the manner that you want the game to go. And no one can help you if you aren't going to help yourself.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9018310, member: 7006"] And you didn't have any of the Needle Blights outside in the fields actually making Active Perception checks because...? If they made Active Perception checks, at least a few would probably have seen/hear the Paladin and Cleric. I mean if you know your party is just sneaking around and ambushing every encounter... and you don't WANT them to just sneak around and ambush every encounter... then you just DO something about it. This is all just standard stuff. But it seems like you aren't even trying to do any work to stop your players from having an easy time of things. You tell them or hint at them to turn around against high CR encounters, you let them just stealth around ambushing people without having anyone on watch, you aren't having other encounter areas hear the combats and coming in to assist, you aren't adding in extra encounters or extra enemies into the fights because you think it's "heavy-handed"... I'm sorry, but I don't think this is a Chris Perkins design problem, the problem is probably just you and your method of DMing. You don't appear to me to be DMing in the manner that you want the game to go. And no one can help you if you aren't going to help yourself. [/QUOTE]
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