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General Tabletop Discussion
*Dungeons & Dragons
Curse of Strahd (and limitations on 1st level play)
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<blockquote data-quote="pukunui" data-source="post: 9018602" data-attributes="member: 54629"><p>Yeah, that's rough. I get that you care, and I get that you want to make it fun for your group. It also sounds like you're terribly, horribly burned out. I think, though, that some of what you've said above has gotten lost in this thread as people focus on the generalities of whether the adventure is challenging according to the math. Perhaps we need to refocus on how to rejig this adventure so it fits what your group wants.</p><p></p><p>OR maybe it's time for you to sit down with your group and tell them that you're feeling burned out and you don't think you can give them what they want/need with this specific adventure (or any adventure). Perhaps they'll let you run something else. Or perhaps someone else will offer to run a game so you can take a break. Is that a possibility? I think you mentioned there's at least one other old timer in your group.</p><p></p><p>Bottom line: don't force yourself to keep DMing. That's not going to do anyone any good in the long run. (Since the teens are relatively new to the hobby, think about what you are teaching them by running yourself ragged as DM. You might very well be sending the message that DMing is "too hard" and none of them will want to step up and try it for themselves -- when actually they're at an age when they've got the free time to put in the effort to learn the craft and dig into the details, unlike those of us with kids and jobs and mortgage payments and such.)</p></blockquote><p></p>
[QUOTE="pukunui, post: 9018602, member: 54629"] Yeah, that's rough. I get that you care, and I get that you want to make it fun for your group. It also sounds like you're terribly, horribly burned out. I think, though, that some of what you've said above has gotten lost in this thread as people focus on the generalities of whether the adventure is challenging according to the math. Perhaps we need to refocus on how to rejig this adventure so it fits what your group wants. OR maybe it's time for you to sit down with your group and tell them that you're feeling burned out and you don't think you can give them what they want/need with this specific adventure (or any adventure). Perhaps they'll let you run something else. Or perhaps someone else will offer to run a game so you can take a break. Is that a possibility? I think you mentioned there's at least one other old timer in your group. Bottom line: don't force yourself to keep DMing. That's not going to do anyone any good in the long run. (Since the teens are relatively new to the hobby, think about what you are teaching them by running yourself ragged as DM. You might very well be sending the message that DMing is "too hard" and none of them will want to step up and try it for themselves -- when actually they're at an age when they've got the free time to put in the effort to learn the craft and dig into the details, unlike those of us with kids and jobs and mortgage payments and such.) [/QUOTE]
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Curse of Strahd (and limitations on 1st level play)
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