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Curse of Strahd (and limitations on 1st level play)
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<blockquote data-quote="dave2008" data-source="post: 9018666" data-attributes="member: 83242"><p>OK, that is different from a typical CoS game, but it is pretty standard D&D 5e style. So harass them less than perhaps I or others have suggested and just throw in the right type and number of genre monsters and you should be good. Really all you need to do is find the right balance for your encounters.</p><p></p><p>Interesting. I think 5e is default heroic action and you actively have to work to make it something else.</p><p></p><p>It is clear you care about your game. If I have given the impression otherwise I apologize.</p><p></p><p>However, the impression you give in your posts is that you are unwilling to check or change a published adventure. You routinely say things like you would "expect" things to be more difficult (implying you didn't check). Or you paid "$40" for the adventure and it should work as is (I implying you didn't change anything and will not). You even talk about it being "heavy handed" to modify an encounter.</p><p></p><p>Now, we are not at your table or in your home to see what and how you are preparing. We can only take your word, and your words imply that you don't want to change a published adventure. Across multiple threads and multiple adventures and different systems, that is the impression you give. That doesn't mean it is true, but that is the story you're telling us.</p><p></p><p>Again, I am not saying this is true, only that the preponderance of evidence that you give us suggests this is the case. So we can only react to what you are telling us.</p><p></p><p>It sounds like you should take a break. The world, and RPG games will not stop if you take a break. You need to recharge. If you can't take a a complete break, try playing instead of DMing for a while. I know, I know, easier said than done.</p><p></p><p>Also, I really started to enjoy DMing more when I started to prepare less. I know this isn't your typical style (and it wasn't mine), but I suggest you try to embrace improvisation more. It can be hard, it was for me, if you are not used to it. But it is incredibly liberating when you embrace it. I don't really need to prepare monsters and encounters anymore - I can run them on the fly with my DM cheat sheet / screen, which, with the exception of our house rules, is RAW from the DMG. </p><p></p><p>If you are less stressed in the preparation and more flexible at the table you might be less frustrated and enjoy it more.</p><p></p><p>Good luck!</p></blockquote><p></p>
[QUOTE="dave2008, post: 9018666, member: 83242"] OK, that is different from a typical CoS game, but it is pretty standard D&D 5e style. So harass them less than perhaps I or others have suggested and just throw in the right type and number of genre monsters and you should be good. Really all you need to do is find the right balance for your encounters. Interesting. I think 5e is default heroic action and you actively have to work to make it something else. It is clear you care about your game. If I have given the impression otherwise I apologize. However, the impression you give in your posts is that you are unwilling to check or change a published adventure. You routinely say things like you would "expect" things to be more difficult (implying you didn't check). Or you paid "$40" for the adventure and it should work as is (I implying you didn't change anything and will not). You even talk about it being "heavy handed" to modify an encounter. Now, we are not at your table or in your home to see what and how you are preparing. We can only take your word, and your words imply that you don't want to change a published adventure. Across multiple threads and multiple adventures and different systems, that is the impression you give. That doesn't mean it is true, but that is the story you're telling us. Again, I am not saying this is true, only that the preponderance of evidence that you give us suggests this is the case. So we can only react to what you are telling us. It sounds like you should take a break. The world, and RPG games will not stop if you take a break. You need to recharge. If you can't take a a complete break, try playing instead of DMing for a while. I know, I know, easier said than done. Also, I really started to enjoy DMing more when I started to prepare less. I know this isn't your typical style (and it wasn't mine), but I suggest you try to embrace improvisation more. It can be hard, it was for me, if you are not used to it. But it is incredibly liberating when you embrace it. I don't really need to prepare monsters and encounters anymore - I can run them on the fly with my DM cheat sheet / screen, which, with the exception of our house rules, is RAW from the DMG. If you are less stressed in the preparation and more flexible at the table you might be less frustrated and enjoy it more. Good luck! [/QUOTE]
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