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Curse of Strahd and Strongholds
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<blockquote data-quote="DEFCON 1" data-source="post: 7392813" data-attributes="member: 7006"><p>I wouldn't be worried about the mood so much as worried that the players just wouldn't really end up using it. The first section of CoS has them doing the stuff in Barovia just like in the original I6 module... but once the team visits Madam Eva and receives the quests to find the three artifacts... there's very little reasons given to ever get the players back to Barovia. Instead, it seems as though most of their time is going to be spent in the central and western ends of the Baratok Valley-- using Vallaki and Kresk as potential home bases to adventure out of than Barovia ever would. There's just not enough encounter areas in the eastern end of the Valley to inspire adventuring, unless you get the rare result of one of the artifacts being in the Barovia chapel. But even then... they probably would go the chapel first immediately after receiving their tarroka card reading, claim the artifact, and then head west to go deal with all the other adventure sites. So again, they'd have no reason to ever return to Barovia.</p><p></p><p>Now you could try and make the Death House cool enough to make them want to return down the mountain back to Barovia to use it as a home base... or you could add in or move a handful of other adventure sites to in and around Barovia (in the forests or in the Svalis Marsh). But I don't know really if you gain enough to warrant putting in that much effort. I mean, I myself re-added the Lysaga Hill convent ruins (from Expedition to Castle Ravenloft) onto the mountain road heading up right before the Tser Bridge and had a part of the main quest force them to go there and deal with a hag sister I placed there... and that <em>barely</em> inspired my players to continue down the mountain and go back to Barovia to rest. Without a quest site like that... the groups would never have gone any further east than the Castle once they made the first journey to Vallaki early in the campaign.</p><p></p><p>So while making Death House a stronghold is certainly an option for you... I suspect they'd probably end up getting more mileage out of claiming Wachterhaus for themselves once they dealt with Lady Wachter in Vallaki. But your mileage may vary.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7392813, member: 7006"] I wouldn't be worried about the mood so much as worried that the players just wouldn't really end up using it. The first section of CoS has them doing the stuff in Barovia just like in the original I6 module... but once the team visits Madam Eva and receives the quests to find the three artifacts... there's very little reasons given to ever get the players back to Barovia. Instead, it seems as though most of their time is going to be spent in the central and western ends of the Baratok Valley-- using Vallaki and Kresk as potential home bases to adventure out of than Barovia ever would. There's just not enough encounter areas in the eastern end of the Valley to inspire adventuring, unless you get the rare result of one of the artifacts being in the Barovia chapel. But even then... they probably would go the chapel first immediately after receiving their tarroka card reading, claim the artifact, and then head west to go deal with all the other adventure sites. So again, they'd have no reason to ever return to Barovia. Now you could try and make the Death House cool enough to make them want to return down the mountain back to Barovia to use it as a home base... or you could add in or move a handful of other adventure sites to in and around Barovia (in the forests or in the Svalis Marsh). But I don't know really if you gain enough to warrant putting in that much effort. I mean, I myself re-added the Lysaga Hill convent ruins (from Expedition to Castle Ravenloft) onto the mountain road heading up right before the Tser Bridge and had a part of the main quest force them to go there and deal with a hag sister I placed there... and that [I]barely[/I] inspired my players to continue down the mountain and go back to Barovia to rest. Without a quest site like that... the groups would never have gone any further east than the Castle once they made the first journey to Vallaki early in the campaign. So while making Death House a stronghold is certainly an option for you... I suspect they'd probably end up getting more mileage out of claiming Wachterhaus for themselves once they dealt with Lady Wachter in Vallaki. But your mileage may vary. [/QUOTE]
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