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Curse of Strahd: Barovia needs about 10x more people
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<blockquote data-quote="PMárk" data-source="post: 6901882" data-attributes="member: 6804619"><p>Yeah, that's another thing I didn't like about CoS. For me, it's making the thrill of waiting for the sun to came up and other horror troupes basically nonexistent. </p><p></p><p> At the end, 5e's Barovia is functioning only as pocket-realm and as the part of the main setting. It isn't it's own functioning 'world'. </p><p></p><p>Which is okay, it's in line with the domains of dread concept of 4e/5e. It's an okay concept, back to the roots and all. I would probably like it more if there hadn't been the alternative take on it. I just happen to like it much less than the 2e/3e version of Ravenloft. I feel the later one is deeper (not a surprise it has much more material behind it than the 4e/5e reboot version) and have more opportunities in it.</p><p></p><p>I suspect something very similar from the 5e take on Planescape. Which is somewhat sad. I understand the long-term unsustainability of the old model of fully supporting multiple settings, but we lose so much potential and depth this way. </p><p></p><p> Paizo did it better by dumping all the themes and tropes in one world and making it working. You just can do more things in and with Golarion. Of course Paizo had the advantage of hindsight. It's somewhat sadly a 22's catch in the case of DnD. You don't want FR? You stuck, because WotC won't support the other settings, they'd incorporate the most iconic parts of them into FR at best. And FR only do FR well, or not even that as things are lately with the lack of a real CG and the ending of the novel line.</p><p></p><p>And they could do that, because the old setting materials are out there, and 5e is fairly convertible. And fans of the old settings conveniently make material for DMSG.</p><p></p><p>In the end, the whole mess is understandable from a business standpoint, but the result is the same, so if i want a supported setting, especially one with new material to it, I'll go to Paizo.</p><p></p><p>So, back to the topic, yeah, Barovia in 5e doesn't make sense as a 'world', it makes sense as a very big lair/prison of a specific villain (ok, the old setting was that/started as that too, but it grew into something bigger) and every inconsistency is handwaved/pointless from that standpoint. If you want a more functional gothic/dark fantasy setting, go for the old Ravenloft material, or Ustalav from Pathfinder, or any other game/setting out there.</p></blockquote><p></p>
[QUOTE="PMárk, post: 6901882, member: 6804619"] Yeah, that's another thing I didn't like about CoS. For me, it's making the thrill of waiting for the sun to came up and other horror troupes basically nonexistent. At the end, 5e's Barovia is functioning only as pocket-realm and as the part of the main setting. It isn't it's own functioning 'world'. Which is okay, it's in line with the domains of dread concept of 4e/5e. It's an okay concept, back to the roots and all. I would probably like it more if there hadn't been the alternative take on it. I just happen to like it much less than the 2e/3e version of Ravenloft. I feel the later one is deeper (not a surprise it has much more material behind it than the 4e/5e reboot version) and have more opportunities in it. I suspect something very similar from the 5e take on Planescape. Which is somewhat sad. I understand the long-term unsustainability of the old model of fully supporting multiple settings, but we lose so much potential and depth this way. Paizo did it better by dumping all the themes and tropes in one world and making it working. You just can do more things in and with Golarion. Of course Paizo had the advantage of hindsight. It's somewhat sadly a 22's catch in the case of DnD. You don't want FR? You stuck, because WotC won't support the other settings, they'd incorporate the most iconic parts of them into FR at best. And FR only do FR well, or not even that as things are lately with the lack of a real CG and the ending of the novel line. And they could do that, because the old setting materials are out there, and 5e is fairly convertible. And fans of the old settings conveniently make material for DMSG. In the end, the whole mess is understandable from a business standpoint, but the result is the same, so if i want a supported setting, especially one with new material to it, I'll go to Paizo. So, back to the topic, yeah, Barovia in 5e doesn't make sense as a 'world', it makes sense as a very big lair/prison of a specific villain (ok, the old setting was that/started as that too, but it grew into something bigger) and every inconsistency is handwaved/pointless from that standpoint. If you want a more functional gothic/dark fantasy setting, go for the old Ravenloft material, or Ustalav from Pathfinder, or any other game/setting out there. [/QUOTE]
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