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Curse of Strahd - Death House
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<blockquote data-quote="CanadienneBacon" data-source="post: 6877162" data-attributes="member: 11146"><p>[section][align=left]http://i.*****.com/LIEJKBB.jpg?1[/align]Girri privately felt relief at the prospect of returning to town, but that relief was eroded in increments with each passing step that failed to bring the burg back into view. Eventually, she stopped. "It's vanished. It was here, but now it's not. I mean, it's the same path...all we did was turn around in place and head back the way we'd come. But where -- ?" She squinted into the fog, trying to see. "I wish a wind would kick up, blow away this gloom." Frustrated, Girri sat down on a rotting log and pulled out a round-bellied stringed instrument. Lean fingers with calluses at the tips plucked idly at the strings, her fingers pressing here and there against the fretboard. Girri didn't think, just hummed as she plucked. After a while, the hum turned into Vistari. The words lilted, rhyming only sporadically, but the rhythm begged the others to join, even if only by a sway of the hip.[/section]</p><p></p><p></p><p>[ooc]Playing the kobza and looking around. [roll0]. Does she see anything?[/ooc]</p><p></p><p></p><p></p><p></p><p>[sblock=Stats]Variant Human Bard 1</p><p><strong>HP:</strong> 8/8</p><p><strong>AC:</strong> 13 </p><p><strong>Initiative:</strong> +2</p><p><strong>Saves:</strong> Dexterity, Charisma</p><p><strong>Languages:</strong> Common, Halfling (race), Vistari (background)</p><p><strong>Passive Perception:</strong> +4</p><p></p><p><strong>STR:</strong> 8 <strong>DEX:</strong> 15 <strong>CON:</strong> 10 <strong>INT: </strong> 12 <strong>WIS:</strong> 14 <strong>CHA:</strong> 15</p><p></p><p><strong>Spell Save DC:</strong> 12</p><p><strong>Spell attack modifier:</strong> +4</p><p><strong>Cantrips (2):</strong> <em>light</em>, <em>prestidigitation</em></p><p><strong>1st level (2/2):</strong> <em>cure wounds</em>, <em>dissonant whispers</em>, <em>faerie fire</em>, <em>sleep</em></p><p></p><p><strong>Bardic Inspiration:</strong> (2/2), long rest. Bonus action, choose one creature other than yourself within 60' who can hear you. d6 to an ability check, attack roll, or save w/i 10 min.</p><p></p><p><strong>Bladed Scarf</strong> +4, 1d4+2, finesse, 10 ft reach</p><p><strong>Dagger</strong> +4, 1d4+2, thrown, finesse, light, 20'</p><p></p><p><strong>Acrobatics </strong>4</p><p><strong>Arcana </strong>3</p><p><strong>Insight </strong>4</p><p><strong>Investigation </strong>3</p><p><strong>Perception </strong>4</p><p><strong>Performance </strong>4</p><p><strong>Persuasion </strong>4</p><p><strong>Sleight of Hand </strong>4</p><p><strong>Stealth </strong>4[/sblock]</p></blockquote><p></p>
[QUOTE="CanadienneBacon, post: 6877162, member: 11146"] [section][align=left]http://i.*****.com/LIEJKBB.jpg?1[/align]Girri privately felt relief at the prospect of returning to town, but that relief was eroded in increments with each passing step that failed to bring the burg back into view. Eventually, she stopped. "It's vanished. It was here, but now it's not. I mean, it's the same path...all we did was turn around in place and head back the way we'd come. But where -- ?" She squinted into the fog, trying to see. "I wish a wind would kick up, blow away this gloom." Frustrated, Girri sat down on a rotting log and pulled out a round-bellied stringed instrument. Lean fingers with calluses at the tips plucked idly at the strings, her fingers pressing here and there against the fretboard. Girri didn't think, just hummed as she plucked. After a while, the hum turned into Vistari. The words lilted, rhyming only sporadically, but the rhythm begged the others to join, even if only by a sway of the hip.[/section] [ooc]Playing the kobza and looking around. [roll0]. Does she see anything?[/ooc] [sblock=Stats]Variant Human Bard 1 [B]HP:[/B] 8/8 [B]AC:[/B] 13 [B]Initiative:[/B] +2 [B]Saves:[/B] Dexterity, Charisma [b]Languages:[/b] Common, Halfling (race), Vistari (background) [b]Passive Perception:[/b] +4 [B]STR:[/B] 8 [B]DEX:[/B] 15 [B]CON:[/B] 10 [B]INT: [/B] 12 [B]WIS:[/B] 14 [B]CHA:[/B] 15 [b]Spell Save DC:[/b] 12 [b]Spell attack modifier:[/b] +4 [b]Cantrips (2):[/b] [I]light[/I], [I]prestidigitation[/I] [b]1st level (2/2):[/b] [I]cure wounds[/I], [I]dissonant whispers[/I], [I]faerie fire[/I], [I]sleep[/I] [b]Bardic Inspiration:[/b] (2/2), long rest. Bonus action, choose one creature other than yourself within 60' who can hear you. d6 to an ability check, attack roll, or save w/i 10 min. [b]Bladed Scarf[/b] +4, 1d4+2, finesse, 10 ft reach [b]Dagger[/b] +4, 1d4+2, thrown, finesse, light, 20' [b]Acrobatics [/b]4 [b]Arcana [/b]3 [b]Insight [/b]4 [b]Investigation [/b]3 [b]Perception [/b]4 [b]Performance [/b]4 [b]Persuasion [/b]4 [b]Sleight of Hand [/b]4 [b]Stealth [/b]4[/sblock] [/QUOTE]
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