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Curse of Strahd: Determining your Ally
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<blockquote data-quote="evilbob" data-source="post: 6879660" data-attributes="member: 9789"><p>If you want to stick to the existing characterization of Victor, I'd play up the rumors about the purple lights in the Burgomaster's home for one (give them early and often). Maybe also calm the current Burgomaster down a notch or two, and have him at least pretend to be friendly for longer... long enough to invite the PCs to his home for dinner and introduce his family - which would also be an easy way to introduce the lack of servants and start that side quest. He could personally ask them to help find the missing people, which would give them a great reason to be exploring the house.</p><p></p><p>You could also tie Victor in with other sideplots: maybe Izek actually bullies him mercilessly and you could bring that up a few times. It would explain his desperation level to escape and make him more sympathetic (as-written he's basically just a sociopathic murderer); once Izek gets killed (because you know that's going to happen at some point) maybe the kid even comes clean to the characters (but not to his father). He could even offer to spy for them on his dad until that whole plot is resolved: I don't think he cares about his family very much. That would give him some ties to the PCs and make them trust him more and make it easier for them to convince him to come with them when they leave. Of course, I don't think it would take hardly anything to convince him to go with the PCs: he wants to leave so badly anyone who isn't obviously going to murder him immediately would likely do.</p><p></p><p>If none of that is working for you and you don't like him being a murderer you could just ignore the purple lights rumor and the servant side quest and once the tiger (or whatever) event happens, the kid takes that opportunity to escape the town: the PCs are either sent to find him or they get kicked out of the town and run into him on the road, and he's desperate to stick with them because they're his best chance to survive and get out of this land. He could probably convince the PCs not to take him back by giving up anything he knows about his dad and Izek and proving that he's not useless (also they should know they need him anyway for the fortunes). The rest of the game could have an interesting side plot of how far he has to go before he reveals to his parents that he's been traveling with the PCs, or how he takes it once his parents' house is burned down by the cult, or whatever ends up happening.</p></blockquote><p></p>
[QUOTE="evilbob, post: 6879660, member: 9789"] If you want to stick to the existing characterization of Victor, I'd play up the rumors about the purple lights in the Burgomaster's home for one (give them early and often). Maybe also calm the current Burgomaster down a notch or two, and have him at least pretend to be friendly for longer... long enough to invite the PCs to his home for dinner and introduce his family - which would also be an easy way to introduce the lack of servants and start that side quest. He could personally ask them to help find the missing people, which would give them a great reason to be exploring the house. You could also tie Victor in with other sideplots: maybe Izek actually bullies him mercilessly and you could bring that up a few times. It would explain his desperation level to escape and make him more sympathetic (as-written he's basically just a sociopathic murderer); once Izek gets killed (because you know that's going to happen at some point) maybe the kid even comes clean to the characters (but not to his father). He could even offer to spy for them on his dad until that whole plot is resolved: I don't think he cares about his family very much. That would give him some ties to the PCs and make them trust him more and make it easier for them to convince him to come with them when they leave. Of course, I don't think it would take hardly anything to convince him to go with the PCs: he wants to leave so badly anyone who isn't obviously going to murder him immediately would likely do. If none of that is working for you and you don't like him being a murderer you could just ignore the purple lights rumor and the servant side quest and once the tiger (or whatever) event happens, the kid takes that opportunity to escape the town: the PCs are either sent to find him or they get kicked out of the town and run into him on the road, and he's desperate to stick with them because they're his best chance to survive and get out of this land. He could probably convince the PCs not to take him back by giving up anything he knows about his dad and Izek and proving that he's not useless (also they should know they need him anyway for the fortunes). The rest of the game could have an interesting side plot of how far he has to go before he reveals to his parents that he's been traveling with the PCs, or how he takes it once his parents' house is burned down by the cult, or whatever ends up happening. [/QUOTE]
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