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Curse of Strahd "Edits"
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<blockquote data-quote="MostlyHarmless42" data-source="post: 7516649" data-attributes="member: 6845520"><p>Another suggestion that may or not be useful. The early episodes of Dice, Camera, Action have the party starting out in Curse of Strahd. For those not familiar, it is DM'd by Chris Perkins, one of the designers for Wizards. He chose to make a few tweaks fo the book himself to help integrate the players of said game into Barovia and it is a decent place to look for inspiration. One idea that may or may not be relevant to you that he implemented that I found good was changing the obsession with Izek Strazni over Ireena to a player character instead. It works best with a tiefling player character, but any human player, or even possibly an aasimaar (especially if it is a female character as it's supposed to feel like a stalker-vibe). The connection between him and Ireena feels forced at best and the players finding a bunch of dolls in his collection is far creepier if they are dolls of a player character.</p><p></p><p>One of her change I chose to do? I made the Burgomaster of Valaki have his madness having been caused by his son, whom is a mage. The son has already cannonly broken the mind of Fiona Wachter's daughter already (which humanized her a bit in my game, even if she was ultimately a villain) so it isnt too much a stretch to claim he could've driven his father mad with a failed magical spell when angry at him. I basically chose to make the son of the burgomaster an irredeemable sadistic and angsty monster, and it really worked as a breaking point for the burgomaster to have been forced to hang his own child and have fiona try to pull a coup during said son's funeral.</p><p></p><p>...it should be noted though that a lot of the fluidity of CoS also hinges on who the "fated companion" is for the party. My party drew Ismark.</p></blockquote><p></p>
[QUOTE="MostlyHarmless42, post: 7516649, member: 6845520"] Another suggestion that may or not be useful. The early episodes of Dice, Camera, Action have the party starting out in Curse of Strahd. For those not familiar, it is DM'd by Chris Perkins, one of the designers for Wizards. He chose to make a few tweaks fo the book himself to help integrate the players of said game into Barovia and it is a decent place to look for inspiration. One idea that may or may not be relevant to you that he implemented that I found good was changing the obsession with Izek Strazni over Ireena to a player character instead. It works best with a tiefling player character, but any human player, or even possibly an aasimaar (especially if it is a female character as it's supposed to feel like a stalker-vibe). The connection between him and Ireena feels forced at best and the players finding a bunch of dolls in his collection is far creepier if they are dolls of a player character. One of her change I chose to do? I made the Burgomaster of Valaki have his madness having been caused by his son, whom is a mage. The son has already cannonly broken the mind of Fiona Wachter's daughter already (which humanized her a bit in my game, even if she was ultimately a villain) so it isnt too much a stretch to claim he could've driven his father mad with a failed magical spell when angry at him. I basically chose to make the son of the burgomaster an irredeemable sadistic and angsty monster, and it really worked as a breaking point for the burgomaster to have been forced to hang his own child and have fiona try to pull a coup during said son's funeral. ...it should be noted though that a lot of the fluidity of CoS also hinges on who the "fated companion" is for the party. My party drew Ismark. [/QUOTE]
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