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Curse of Strahd - Finale Help - Spoilers
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<blockquote data-quote="Hawk Diesel" data-source="post: 7371288" data-attributes="member: 59848"><p>[MENTION=6706188]MonsterEnvy[/MENTION] I don't think you need to be so harsh. We know nothing of the campaign before this fight. Additionally each table is different. While you may disapprove of the stylistic differences, this may be quite appropriate to the OP's table. Personally, I think it would be a much more productive conversation of instead of bashing the OP, we trust that he knows what is fun for his table and either raise question to his choices (encouraging reflection on why he is running this way) or providing suggestions within the framework he has posed.</p><p></p><p>As to the OP, Strahd is smart, has had centuries to master his craft, and has the blessing of the Dark Powers of Barovia. I would recommend sprinkling in traps and illusions. Strahd likely knows that his bones pose a weakness. Either he would have multiple sets of bones in the room, guardians protecting them, illusions to confuse and disorient the players, or most reasonably a combination of all these things. </p><p></p><p>Another cool trick might be to have the bones themselves get up and fight should the party correctly guess the right ones. Think Freddy Kruger in Nightmare on Elm Street 3.</p><p></p><p>Finally, if you ran Death House, you could tie everything together with a call back to that arc. One of the players may have to willingly sacrifice himself, as the ritual calls for a willing innocent's blood to be spilled upon the bones to destroy them. And secretly, this may be the Dark Power's way to ensure that while Strahd is gone, they use the blood to steal away and corrupt the soul of the PC to replace Strahd.</p></blockquote><p></p>
[QUOTE="Hawk Diesel, post: 7371288, member: 59848"] [MENTION=6706188]MonsterEnvy[/MENTION] I don't think you need to be so harsh. We know nothing of the campaign before this fight. Additionally each table is different. While you may disapprove of the stylistic differences, this may be quite appropriate to the OP's table. Personally, I think it would be a much more productive conversation of instead of bashing the OP, we trust that he knows what is fun for his table and either raise question to his choices (encouraging reflection on why he is running this way) or providing suggestions within the framework he has posed. As to the OP, Strahd is smart, has had centuries to master his craft, and has the blessing of the Dark Powers of Barovia. I would recommend sprinkling in traps and illusions. Strahd likely knows that his bones pose a weakness. Either he would have multiple sets of bones in the room, guardians protecting them, illusions to confuse and disorient the players, or most reasonably a combination of all these things. Another cool trick might be to have the bones themselves get up and fight should the party correctly guess the right ones. Think Freddy Kruger in Nightmare on Elm Street 3. Finally, if you ran Death House, you could tie everything together with a call back to that arc. One of the players may have to willingly sacrifice himself, as the ritual calls for a willing innocent's blood to be spilled upon the bones to destroy them. And secretly, this may be the Dark Power's way to ensure that while Strahd is gone, they use the blood to steal away and corrupt the soul of the PC to replace Strahd. [/QUOTE]
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