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Curse of Strahd help
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<blockquote data-quote="Helldritch" data-source="post: 7030380" data-attributes="member: 6855114"><p>The Church</p><p>I would give one last warning about the church attack and if they do nothing about it, let them learn about it from Strahd himself or one of his agents. Something like:" Thank for letting my friends put this church into rumble. I would I've failed if not from your lack of interest. We are a lot more alike than I first thought. I did not forget about Ireena however. Maybe the Dark Powers will reward you? But not me! Ireena was mine. We have a matter to resolve. Come to my castle as guests. We have a lot to negociate." The players should feel cheap and should even start to doubt if they didn't miss something important. </p><p></p><p>Sir Godfrey attack.</p><p>The attack should not occur yet. Sir Godfrey is not going with the PC's yet (he waits for the beacon isn't he?). He should get a stern warning from the spirit that they would not allow that nor would Sir Vladimir. They should warn the players that if they ever try to get inside the hold again that they will be enemies. I would have the players followed by revenants for a few days. These revenants (a medium to hard encounter) would act only if the players attempted to enter the castle. This would serve two goals:</p><p>One: Weaken the party a bit and putting them on the more prudent side inside the castle.</p><p>Two: Make them wary of returning the skull.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 7030380, member: 6855114"] The Church I would give one last warning about the church attack and if they do nothing about it, let them learn about it from Strahd himself or one of his agents. Something like:" Thank for letting my friends put this church into rumble. I would I've failed if not from your lack of interest. We are a lot more alike than I first thought. I did not forget about Ireena however. Maybe the Dark Powers will reward you? But not me! Ireena was mine. We have a matter to resolve. Come to my castle as guests. We have a lot to negociate." The players should feel cheap and should even start to doubt if they didn't miss something important. Sir Godfrey attack. The attack should not occur yet. Sir Godfrey is not going with the PC's yet (he waits for the beacon isn't he?). He should get a stern warning from the spirit that they would not allow that nor would Sir Vladimir. They should warn the players that if they ever try to get inside the hold again that they will be enemies. I would have the players followed by revenants for a few days. These revenants (a medium to hard encounter) would act only if the players attempted to enter the castle. This would serve two goals: One: Weaken the party a bit and putting them on the more prudent side inside the castle. Two: Make them wary of returning the skull. [/QUOTE]
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