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Curse of Strahd help
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<blockquote data-quote="Savage Wombat" data-source="post: 7033288" data-attributes="member: 1932"><p>Ravenloft <> Curse of Strahd. Ravenloft generally refers to the campaign setting as a whole, and as such uses tropes and themes designed to enhance the gothic theme. You don't have to ever use anything from these old boxed sets, but when people talk about canonical Ravenloft they refer to them.</p><p></p><p>I'll bet that somewhere in some writing it specifically says Strahd can't destroy the Sunsword, but that's not the point. The Sunsword exists to be a threat to him, a potential check on his power that he fears. And the Dark Powers won't let a Darklord live without fear and doubt - it wouldn't be fun. So Strahd would never be allowed to permanently eliminate a true threat to him.</p><p></p><p>Similarly, the Mists of Ravenloft are notorious for making decisions for people in the Domain of Dread. Adventurers crossing through the Mists sometimes find themselves clear across the world - and it's usually not random. So if you enter the Mists carrying something that the Dark Powers would rather see show up somewhere else - it just might not be there when you come out again.</p></blockquote><p></p>
[QUOTE="Savage Wombat, post: 7033288, member: 1932"] Ravenloft <> Curse of Strahd. Ravenloft generally refers to the campaign setting as a whole, and as such uses tropes and themes designed to enhance the gothic theme. You don't have to ever use anything from these old boxed sets, but when people talk about canonical Ravenloft they refer to them. I'll bet that somewhere in some writing it specifically says Strahd can't destroy the Sunsword, but that's not the point. The Sunsword exists to be a threat to him, a potential check on his power that he fears. And the Dark Powers won't let a Darklord live without fear and doubt - it wouldn't be fun. So Strahd would never be allowed to permanently eliminate a true threat to him. Similarly, the Mists of Ravenloft are notorious for making decisions for people in the Domain of Dread. Adventurers crossing through the Mists sometimes find themselves clear across the world - and it's usually not random. So if you enter the Mists carrying something that the Dark Powers would rather see show up somewhere else - it just might not be there when you come out again. [/QUOTE]
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